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FPSC Classic Models and Media / Animation problem with Errant's M40A1 Rifle

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Message
Kravenwolf
16
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 24th Apr 2009 05:13 Edited at: 24th Apr 2009 05:16
I'm having problems with the M40A1 sniper rifle I just purchased from Errant AI, and I was hoping to get them resolved. When I downloaded the model, the entity along with the ammo entity was placed into my library (as intended). However, when I use it in test game, for some reason there is no HUD displaying the ammo count (the gun HUD is still there), and when I try to reload the rifle, it just makes the click sound but does not play the animation seen in the preview video. (The animation of the bolt being cocked each shot is still there, but the reload animation where you manually insert 4 rounds does not play when I press the R key).

**EDIT**

The stock weapons I tested with the level work properly, and play their animations as they should. Just wanted to confirm that it's not an issue with the level.

Success is not final--failure is not eternal.
Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 24th Apr 2009 05:46
Sounds like your reload quantity was set to 0 somehow.

Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 24th Apr 2009 10:13
Exit FPSC and try again. It seems that when you buy a new weapon from the store and test it without exiting/entering FPSC, all of the damage/ammo/whatever values are all set to 0.

"You are not smart! You are very un-smart!"
Kravenwolf
16
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 25th Apr 2009 00:56 Edited at: 25th Apr 2009 00:57
*Edit* It still didn't work. I'm going to email Errant, and hope he can give me a solution.

Success is not final--failure is not eternal.

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