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Newcomers DBPro Corner / Printing over sprites

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Lucas Tiridath
AGK Developer
16
Years of Service
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Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 25th Apr 2009 09:30
Hi,

Question is fairly simply; how do I print text over sprites.

Thanks for you help,

Lucas
HowDo
21
Years of Service
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 25th Apr 2009 10:24


Dark Physics makes any hot drink go cold.
feiting shadow
18
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Joined: 12th Sep 2006
Location:
Posted: 25th Apr 2009 11:18
science of it: Last thing drawn = top of screen. (just to add the how to how's snippet, lol)

Signed
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Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 25th Apr 2009 13:05
Thanks for your help but I'm afraid I still don't quite understand how that works...

When I tried it at first, the text showed up but all of the sprites disapeared.

When I try repeating the drawing of the sprite rather than the showing of the sprite, it said that the sprite already existed.

Any help would be greatly apreciated.
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 25th Apr 2009 14:16
first make sure that



is on the outside of your do loop

then make sure the text is the last thing that printed.

then do a sync.

Dark Physics makes any hot drink go cold.
Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 26th Apr 2009 22:54
OR

whenever you do SPRITE, use PASTE SPRITE after it and hide the original sprite. Just make sure the SPRITE and PASTE SPRITE coordinates match . For example, if your sprite number was 1, you might change this:

SPRITE 1,0,0,1

to this:

SPRITE 1,0,0,1
HIDE SPRITE 1
PASTE SPRITE 1,0,0

<---Spell casting battle game!
Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 27th Apr 2009 03:48 Edited at: 27th Apr 2009 03:49
Of course it would be easier to use a function for that:




Then simply call like this: PasteSprite( 1, 0, 0, 1 )
Where the parameters are the same as the Sprite command.


[edit]

Remember to call the CLS command after you refresh the screen, of course.

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