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Newcomers DBPro Corner / animation gooooeeees soooowww slooooow

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Jurgen
21
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Joined: 3rd Mar 2003
Location:
Posted: 12th Aug 2003 12:35 Edited at: 12th Aug 2003 14:31
well, here's my coding, nothing wrong with it I'd say:

load object "teethbite.x",1

do
if scancode()=28 then loop object 1
loop


then when I press enter the animation goees so slow you can barrely see it happen, I use milkshape and the settings raven sugested

http://www.darkbasicpro.com/apollo/view.php?t=14617&b=3

but dbpro messes it up, strange... plz help me

"Only when all the seas are poisened, only when all the trees have been cut only when all the animals are killed, people will understand that money can't be eaten..."
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22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 12th Aug 2003 13:24 Edited at: 12th Aug 2003 13:33
keystatus does not need to be float for a start, if you compare floats and ints you can get problems where one is 12 and the other is 11.99999999999999, we would say they where close enough the same, but the PC won`t, you also might like to try "set object speed", try running the animation without the conditional check or remove the float value 1st, cheers.

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Jurgen
21
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Joined: 3rd Mar 2003
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Posted: 12th Aug 2003 14:32
edited the first message to whjat you said, and ran it, buttuuh, nope no effect

"Only when all the seas are poisened, only when all the trees have been cut only when all the animals are killed, people will understand that money can't be eaten..."
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22
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 12th Aug 2003 15:30 Edited at: 12th Aug 2003 16:01
you maybe have a model with a VERY slow animation, or maybe you have some error in your code, try this (the wait is a simple debouce for test purposes), and see what happens.



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