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FPSC Classic Work In Progress / [X10] Sword and Axe

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Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 22nd May 2009 03:34
Wow. That's pretty awesome.

You should make an X9 version of this.

alimpo83
18
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Joined: 30th Dec 2005
Location:
Posted: 22nd May 2009 12:34
Thanks Apple Slicer.

After I end the 6 level X10 version, I might make a X9 version using probably S4real's Mod and ENB, which I've used before, it's by far the best combination I've tested concerning both effects and high fps count.
The only thing I would not have, or the main thing,is the ragdoll effects on the enemies.

I'm already working on the fifth level, that takes place in a desert with ruins and such.

Alien and Wrecked Building Packs here: http://www.freewebs.com/alimpo83
Coach Shogun 20
14
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 22nd May 2009 22:57
I can't wait to see the desert.

alimpo83
18
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Joined: 30th Dec 2005
Location:
Posted: 24th May 2009 14:01
First screen of level 5.

I'm going to reduce the intensity of the red lights, but this is the entrance to the ruins.



Alien and Wrecked Building Packs here: http://www.freewebs.com/alimpo83
djmaster
User Banned
Posted: 24th May 2009 19:28
This looks like the best X10 game yet.Im going to DL it and try it.

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
Coach Shogun 20
14
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 25th May 2009 01:01
Yeah drop the intensity and you've got a good screenshot there.

alimpo83
18
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Joined: 30th Dec 2005
Location:
Posted: 27th May 2009 23:09
Level 5 has been completed. It's not a great level, it's just one more test.

Level 6 will be the last, a Boss Level.

(I say again, this is not a real game, just a test.
I'm planning a serious game after I finish this.)

A WIP screen, where I test the bosses with updated size and range!



Alien and Wrecked Building Packs here: http://www.freewebs.com/alimpo83
Coach Shogun 20
14
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 28th May 2009 23:16
That'll be hard to beat. lol, looks great.

Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 2nd Jun 2009 10:24
There happened this weirdest bug I ever seen.

I paused the game and took my dog out for a walk. I came back my screensaver was playing. I moved my mouse and there was still the menu screen ar it should be. But when I pressed resume game I appeared like 1000 feet above the where was the playing area, so that the huge outdoor level looked like a tiny little playing board. I started falling into the water and died. That's my story.

PS. I like the game. Oh and the word of the day is KIRUGAMESH! LoL.



Work in progress thread: http://forum.thegamecreators.com/?m=forum_view&t=150106&b=25
SOLO DESIGN
15
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Joined: 30th Jul 2008
Location:
Posted: 10th Jun 2009 19:10
Hi alimpo83,
How did you do the wall torches? they look like particles....

Any chance you can share??
Kerrby
15
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Joined: 14th Mar 2008
Location: Australia mate.
Posted: 11th Jun 2009 07:19
Nice work man.

Does the landscape kit work with X9?


WizMod Supporter.
Coach Shogun 20
14
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 11th Jun 2009 22:08
The landscape kit was made for x9. It is at fpsfree.com I think.

Kerrby
15
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Joined: 14th Mar 2008
Location: Australia mate.
Posted: 12th Jun 2009 03:41
Quote: "The landscape kit was made for x9. It is at fpsfree.com I think.
"


That's awesome, thanks man.


WizMod Supporter.
AdrianoJones Wannabe
14
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Joined: 2nd Jul 2009
Location: Ontario, Canada
Posted: 15th Jul 2009 07:16
This is one great looking X10 game indeed. If I could run DX10 I would download it, but I couldn't run DX10... sorry, but the level design is amazing.
-Adrian
Aaagreen
16
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 19th Jul 2009 13:48
In those last forest shots, where is the floor texture from? I do not recognise it, and it most certainly isn't from the landscape pack.

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