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FPSC Classic Scripts / triggered explosion

Author
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Water in fpsc
16
Years of Service
User Offline
Joined: 13th Aug 2008
Location: Smallville and a beach house in Oblivion
Posted: 9th May 2009 00:36
can someone please give me a script that might work for a triggered explosion

Come check out my game playing and making forum at:geekygamers.ownforum.org
Water in fpsc
16
Years of Service
User Offline
Joined: 13th Aug 2008
Location: Smallville and a beach house in Oblivion
Posted: 10th May 2009 21:08
please

Come check out my game playing and making forum at:geekygamers.ownforum.org
Leon Kennedy
16
Years of Service
User Offline
Joined: 7th Sep 2008
Location: Neither here nor there
Posted: 10th May 2009 22:13
Let me rephrase this question for you: "Can someone please give me a script for when the player steps into a trigger zone and an explosion/decal activates because I haven't searched the forums for this even though it already exists?"

Priest of the Church of Joe Wood
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 11th May 2009 08:42
Quote: "can someone please give me a script that might work for a triggered explosion"


No, you can make it yourself.


Though, this request is simple enough to be achieved without a custom script.


Apply the "zoneactivate.fpi" script to a triggerzone. Give that triggerzone the name of your explosion decal in it's "IfUsed" field. Now, make sure the decal is set to "Spawn At Start? No"

Tada! Decal shows up when you step into triggerzone.


The one and only,


Water in fpsc
16
Years of Service
User Offline
Joined: 13th Aug 2008
Location: Smallville and a beach house in Oblivion
Posted: 11th May 2009 14:08
Thank You!!!!!!!!!!!

Come check out my game playing and making forum at:geekygamers.ownforum.org

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