Heres the FPE:
;header
desc = Wave 0
;ai
aiinit = appear1.fpi
aimain = user\Zombie Mod\zombiemodfollowwaypoints.fpi
aidestroy = user\Zombie Mod\Destroy\zombiemoddestroy1.fpi
aishoot =
soundset = male
ifused = Wave
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = zombie 2.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 90
fixnewy = 180
;cone of sight
coneheight = 53
coneangle = 80
;visualinfo
textured = zombie 2_D2.tga
effect =
transparency = 1
reducetexture =-1
;decals
decalmax = 2
decal0 = red
decal1 = blood
;identity details
strength = 100
ischaracter = 1
hasweapon =
isobjective = 0
cantakeweapon = 1
defaultheight = 10
speed = 95
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 0
;animationinfo
animmax = 98
anim0 = 190,209
anim1 = 210,234
anim2 = 2499,2528
anim3 = 260,279
anim4 = 280,299
anim5 = 300,318
anim6 = 319,355
anim7 = 160,189
anim11 = 2786,2866
anim12 = 2786,2826
anim13 = 2866,2866
anim14 = 40,59
anim15 = 60,79
anim16 = 523,552
anim17 = 120,139
anim18 = 140,159
anim20 = 80,99
anim21 = 100,119
anim31 = 356,380
anim32 = 381,405
anim33 = 381,405
anim34 = 381,405
anim35 = 381,405
anim36 = 406,442
anim40 = 443,462
anim41 = 463,492
anim50 = 553,572
anim51 = 573,597
anim52 = 598,622
anim53 = 623,642
anim54 = 643,662
anim55 = 663,681
anim56 = 682,731
anim57 = 160,189
anim61 = 0,19
anim62 = 20,39
anim63 = 882,911
anim64 = 40,59
anim65 = 60,79
anim66 = 912,941
anim67 = 120,139
anim68 = 140,159
anim70 = 80,99
anim71 = 100,119
anim81 = 732,756
anim82 = 757,781
anim83 = 757,781
anim84 = 757,781
anim85 = 757,781
anim86 = 782,831
anim90 = 832,851
anim91 = 852,881
anim92 = 2530,2559
anim93 = 2561,2600
anim94 = 2869,2907
anim95 = 2910,3023
anim96 = 2602,2637
anim97 = 2671,2784
Its an addaption of Bond1's Zombie, also could you check the zombie mod additions post to have a look at the current problem with wave spawning that i have?
http://arenas4146.webs.com/