I have made another method of this spawning, but I have one issue. Now I'm gunna Tarantino this.
I used the destroy script to target a dynamic object that I placed at the zombie's original place (in this case I named it 's1'). The destroy script tells the entity to "disappear" and go to 's1'. When he reaches 's1' he regenerates 100 health and "reappears".
The only issue is that I use the "movetarget" command, which makes the character move at a slow speed.
I request a way to modify the speed of the character, or a different method of transportation to a target.
The script, in case anyone was interested
;Artificial Intelligence Script by RodPride
;Header
desc = Fade Out Disappear then Respawn at Targeted Splace
;Triggers
:state=0:bloodspurt=2,bloodspurt=2,bloodspurt=2,state=1
:state=1,alphafadeequal=100:decalphafade=0
:state=1,alphafadeequal=0:state=2,addvar=points 100,state=2
:state=2:hideentity,settargetname=s1,coloff,movetotarget
:reachtarget=1:setalphafade=100,colon,showentity,entityaddhealth=100,RUNFPIDEFAULT=1
;End of Script
EDIT: Dammit! This script lags the game!!! Help needed, and maybe a little reward for those who provide help for the final solution
"Tempo non é só unha teoría, senón unha forza"
Try and figure it out