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FPSC Classic Scripts / How to run on a waypoint?

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Bibo4PC
16
Years of Service
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Joined: 17th Oct 2008
Location: Middle Earth
Posted: 11th May 2009 19:36
Hi everyone
I was wondering how to make a character run over a waypoint, I tried changing the animation to 5 but it didn't work



any Ideas?
PS: it's a WWII character

TY


~Level my Dragon~[/url]
Best Wishes..
Mr illusionest
15
Years of Service
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Joined: 5th Mar 2009
Location: Cairo , Egypt
Posted: 11th May 2009 19:46
I asked the same question before , 2 answered me but i didn't understand because i'm new on scripting , here's the post:
http://forum.thegamecreators.com/?m=forum_view&t=149326&b=23
If you understand how please tell me.

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
Bibo4PC
16
Years of Service
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Joined: 17th Oct 2008
Location: Middle Earth
Posted: 11th May 2009 20:40
I will when I do


~Level my Dragon~[/url]
Best Wishes..
Bibo4PC
16
Years of Service
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Joined: 17th Oct 2008
Location: Middle Earth
Posted: 12th May 2009 11:03
anyone?


~Level my Dragon~[/url]
Best Wishes..
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 13th May 2009 07:09
You will need to increase the entity's speed in their settings. Though, be forewarned, this permanently increases their speed, so they may go faster than normal once they leave the waypoint track.


The one and only,


Bibo4PC
16
Years of Service
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Joined: 17th Oct 2008
Location: Middle Earth
Posted: 13th May 2009 16:46
does this mean it's a must that the animation used on pace will be walking?
if so then why even bother writing it in the script?

TY..


~Level my Dragon~[/url]
Best Wishes..
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 13th May 2009 19:16
Because unless you tell it to use the running animation in the script, it'll just look like he's walking and moving really fast.


The one and only,


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