Quote: "ps: haha nog een nederlander"
Ek het nie geweet dat hier nederlanders hier op die forum is nie?
Ek is afrikaans amper n' nederlander of pavement special.
Well as for MP3.
I sent Lee and rick a mail with regards to fixing MP3 walls as well as entities a while back.I even posted a thread with regards to fixing the problem your self so there should be no reason to be angry the search function should help a lot.
If I'm not mistaken that thread is still listed on the first page of this forum...
For those who didn't bother to read it here is the fixes again.
MP 3 wall segments fix:
The walls have to have their x,y,z coordinates reset in lithunwrap to 0,0,0 in other words it needs to be centered within lithunwrap
You can then directly export the mesh files back into the correct folders and replace the old mesh files.
However for this to reflect correctly the .fps files for the wall segments needs to updated again.So you need to download FPS segments creator load the room segment fps files from the segment creator and move the meshes back into the correct position.
Once you have done that can you save the room segment and replace the old FPS file
This method works on all segments that have problems for example platforms floors ect.
MP3 fix for door frames and window frames:
Again for this you require lithunwrap you need to import the mesh and again center the model you may require to rotate the mesh to reflect the correct axis which is upright.
You can then follow the step above to import and move the mesh back into the correct position.
MP3 entity texture fix
The texture files needs to be updated to the correct file format as well as the correct filename as well as fixing the missing texture paths to the textures.
In order to do so you need to download DDSconverter 2 it is free and shouldn't be very hard to find.
All texture files needs to be updated to the ddsand DTX 5 format
All texture files needs to be updated to the _D2 filename format
Not all FPE files reflect the correct texture path and needs to be updated via the FPE files to reflect the correct path.
There is currently no fix for problems with animated entities like doors for MP3.
This is very simple instructions to follow for getting MP3 to work correctly.If you have any problem understanding what it is to center a mesh or to edit a FPE with the correct texture file path...
You shouldn't be messing around with MP 3 in the first place or for that matter use X10.
It isn't rocket science you know..!!!!
Pointless Assault video
http://w13.easy-share.com/1408971.html