Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Limb Collision is Possible?

Author
Message
Reuter
15
Years of Service
User Offline
Joined: 14th May 2009
Location:
Posted: 14th May 2009 15:37
I made game that Plane attacks Large Ship.
the battleship was a large 3D object, so i decided to control the each of the weapons in the ship with ilmb. and the weapon works well.

if the plane attacks the weapons on the battleship, then the weapon should be destroyed. i think i can do that by dbHideLimb() or other way.

but, to destroy the weapons, the bullet must hit the each limbs(Weapons). and i think there is no function like dbObjectCollision () or dbObjectHit() for limb in Dark GDK.

how can i solve the problem?
is there any other way for limb Collision making?
or just give it up and found other way?

i need advice now.. please.

Hi, How Are You, Today
jezza
16
Years of Service
User Offline
Joined: 8th Mar 2008
Location: Bham, UK
Posted: 14th May 2009 19:40
Don't use DarkGDK's built in collision ever, it sucks. Do a forum search for Sparky's collision, this will work I believe for limbs.

Reuter
15
Years of Service
User Offline
Joined: 14th May 2009
Location:
Posted: 15th May 2009 08:00
Thanks, jezza.
i'll find it now

Hi, How Are You, Today

Login to post a reply

Server time is: 2024-10-06 15:24:15
Your offset time is: 2024-10-06 15:24:15