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FPSC Classic Scripts / 'Non Existant' Objects

Author
Message
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 16th May 2009 10:08
Is there a way to set an object so that you can walk through it, you can see it in the level but it has no effect. The grass i bought is too high and you need to jump onto it, i want to set it so that you can walk through it, it would also be good for secret rooms ect...

http://arenas4146.webs.com/
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 16th May 2009 10:40
Set it to be dynamic, then use "coloff" in it's script to turn it's collision off.


The one and only,


A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 16th May 2009 11:54
Thanks

It works

http://arenas4146.webs.com/

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