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FPSC Classic Models and Media / Weapons from Blender?

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BMacZero
19
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 16th May 2009 20:57 Edited at: 16th May 2009 21:37
Hi again, I'm attempting to make a weapon in Blender for FPSC, and the weapon HUD won't appear in FPSC. I figure it's simply too small, too big, or is offset wrong and is appearing behind, next to, above, or below the player. If anyone here has made a weapon for FPSC in Blender before, I'd like to know if you have any tips or infomation on this.

Edit: Edited



Kravenwolf
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Location: Silent Hill
Posted: 16th May 2009 21:36 Edited at: 16th May 2009 21:37
Do you mean you can't see the weapon in the Blender engine or in FPS Creator? If you can't see the weapon in FPS Creator, then you can probably just blame your problems on Blender's buggy .X exporter.


-Kravenwolf

Success is not final--failure is not eternal.
BMacZero
19
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Posted: 16th May 2009 21:37 Edited at: 16th May 2009 21:40
In FPSC

The model appears properly when I test it using DarkBASIC, so I don't think it's the exporter.

Edit: Gah, all these edits!



Kravenwolf
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Posted: 16th May 2009 21:38 Edited at: 16th May 2009 21:42
Hmm...can you see the gun in FPS Creator when it's setting on the ground before you pick it up?

**EDIT** If you can't then it either means it's scale way too small, it's placement was offset in Blender, or as I mentioned, Blender .X exporter gave it problems...


-Kravenwolf

Success is not final--failure is not eternal.
BMacZero
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Posted: 16th May 2009 21:41 Edited at: 16th May 2009 21:42
Yes, the ammo and gun pickups (also made in Blender) work fine, it's just the HUD that doesn't appear.



Kravenwolf
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Posted: 16th May 2009 21:44 Edited at: 16th May 2009 21:45
Oh, wait when you say HUD, you don't mean the actual gun and hands do you? That's what I thought you were talking about before all of these edits. So is it the crosshair, or the weapon HUD that's not appearing in the right corner?


-Kravenwolf

Success is not final--failure is not eternal.
BMacZero
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Location: E:/ NA / USA
Posted: 16th May 2009 21:46 Edited at: 16th May 2009 21:48
Quote: "Oh, wait when you say HUD, you don't mean the actual gun and hands do you? That's what I thought you were talking about before all of these edits. So is it the crosshair, or the weapon HUD that's not appearing in the right corner?"


It's the hand and the weapon meshes - the HUD.x model - that don't appear.



Aertic
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Location: United Kingdom
Posted: 16th May 2009 22:00
What origins have you got in the Weapon config text file?


"Your greatest teacher is your harshest critic"-'Butterfingers'
BMacZero
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Posted: 16th May 2009 22:03
I'm not sure what you mean by that...here's the gunspec (It's simply based off the Bazooka one right now)





Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 17th May 2009 02:43
He means how you have it positioned in the gunspec.



"You are not smart! You are very un-smart!"

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