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FPSC Classic Scripts / Characters on grass area

Author
Message
bjay
15
Years of Service
User Offline
Joined: 23rd Mar 2009
Location:
Posted: 17th May 2009 20:21
As part of my game, i have my player leave a location and travel a distance outside. It is difficult to place enemies on the grass area because you can't work with them. The grass decal seems to take precedence over the character entity. Also when you test the game, the characters do not appear. They are visible when you place them, but not when you test.Is there a way to accomplish my objective here?
Apple Slicer
16
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 17th May 2009 21:06
Grass Decal?

I am confused. Also, what version of fpsc are you using?

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 18th May 2009 01:36
Change your characters to "Always Active" in their properties. That will prevent the grass from taking precedence over them.


The one and only,


bjay
15
Years of Service
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Joined: 23rd Mar 2009
Location:
Posted: 18th May 2009 01:58
To plystire:
Thank you for your response. I'll try that.
bjay
Leon Kennedy
16
Years of Service
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Joined: 7th Sep 2008
Location: Neither here nor there
Posted: 18th May 2009 17:17
bjay, there is a grass pack out here somewhere (not including the one that I did a little while ago - even though it isn't the greatest), and the grass tiles in that pack are segments. Meaning that you can set them as the floor.

Priest of the Church of Joe Wood
bjay
15
Years of Service
User Offline
Joined: 23rd Mar 2009
Location:
Posted: 20th May 2009 05:00
To Leon kennedy:
Thank for that bit of info. Do you know how I can search for that?
bjay

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