I edited coward10.fpi and changed all animate= to animate=35 (Crouched Move Fast) and it worked! when i tested the game the character with this AI walks through the waypoint (not crouched) and when i shot the character it gets crouched and moved fast and in the corner of the wall it gets crouch idle. The script comes with FPSC make the character run to a corner (not crouched) and then crouch idle.
My script did worked the changes but it don't run crouched through waypoint. Can you help me? (i've not completed learning FPI language)
;Artificial Intelligence Script
;Header
desc = Follow Waypoints, Crouch If Shot, Resume After 5 seconds
;Triggers
:waypointstate=0:animate=35,waypointstart
:waypointstate=3:animate=35,waypointnext
:waypointstate=4:animate=35,waypointrandom
:waypointstate=5:animate=35,waypointreverse
:nearactivatable=0:settarget,activatetarget=2
:random=20:rotateheadrandom=65
:shotdamage=1:settarget,rotatetotarget,state=10
:noiseheard=5:settarget,rotatetotarget,state=10
:state=10:timerstart,state=11,waypointstop,animate=31
:state=11,timergreater=5000:state=0,animate=35,waypointstart
:state=11,random=5:rotateheadrandom=35
;End of Script
GraPix Entertainment