hi all, i recently edited the pace.fpi script to let the zombie surgeon use it. it's perfect for COD5 style zombie games.
basically, the zombie follows the normal waypoint script, but when it sees you, instead of glithicng up and bzzzing (it's the only way i can describe it) (cringe) it follows the normal zombie script and attacks you when you are within a range of 3000 so it doesn't stop.
the only problem i have found with it so far is that when the zombie is off the waypoint, when you shoot it it returns and starts following the waypoint again.
any help on that would be greatly appreciated.
here is the script.
;Artificial Intelligence Script
;Header
desc = Hunt And Pace Waypoints
;Triggers
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
:nearactivatable=0:settarget,activatetarget=2,animate=1,state=0
:state=0:state=1
:state=1,plrcanbeseen:settarget,state=2
:state=1,random=20:rotateheadrandom=65
:state=1,noiseheard=5:rotateheadrandom=85
:state=2:waypointstop,state=5
:state=5,plrdistwithin=3000:state=6
:state=6,plrdistfurther=40:rotatetoplr,movefore=2,animate=2
:state=6,plrdistfurther=3000:animate=1,state=5
:state=6,plrdistwithin=40,rateoffire:rotateplr,animate=92,plraddhealth=-20
;End of Script
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