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FPSC Classic Models and Media / A question concerning ModelPack3 segments and CoZ's Shaders

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Wraith Staff
18
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 20th May 2009 23:19
I was wondering if anyone out there knows how to prepare Model Pack 3's segments (Bought off of TGC's store) for use with Creator of Zombies' Segment shaders? I'm sorta baffled as to how to do it... The .FPS files are very different from most of the default. I only need them on "Workshop Blue" and the gantries. Everything else runs smoothly. Any ideas?

My cubes keep getting caught in the vents!!!
Bendak11
16
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Joined: 2nd Aug 2008
Location: The bush in your front yard.
Posted: 21st May 2009 04:57
Are you using the shaders on the entities or the segments?
Wraith Staff
18
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 21st May 2009 06:21
Segments... The entities work (for the most part) I just need the segments to work... It's possible, I just don't know how.

My cubes keep getting caught in the vents!!!
Red Eye
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Joined: 15th Oct 2008
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Posted: 21st May 2009 08:09
I made a tutorial on how to attach shaders on segments, check the coz shader thread, then at the fifht page or somthing for version 2 installer, install it, and you will get All the shaders including a readme and a tutoiral file

Wraith Staff
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 21st May 2009 08:54
Quote: "I made a tutorial on how to attach shaders on segments, check the coz shader thread, then at the fifht page or somthing for version 2 installer, install it, and you will get All the shaders including a readme and a tutoiral file"


Did the day it was first posted... Great tutorial BTB... The only problem is that the MPack 3s DON'T follow the standard segment FPS format... It's slimmed down, doesn't have Normal, Bump or Diffuse maps... or even the slots for them in the file. I can make them, but where do I put them?

I learned my lesson about posting before searching about a year ago..... Mostly

My cubes keep getting caught in the vents!!!
Wraith Staff
18
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 26th May 2009 10:47
Ummm... Anyone?

My cubes keep getting caught in the vents!!!
djmaster
User Banned
Posted: 26th May 2009 14:13
Copy the missing lines from other segments or just use a segment maker to make your own segments with MP3 segment textures and then modify.

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 26th May 2009 14:30
Could you show me a picture of the other segments that have his shader on, because I could never get it to work right...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Wraith Staff
18
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 28th May 2009 02:43
They're on his original thread... I believe about the third or fourth page... Don't really know...

My cubes keep getting caught in the vents!!!
DarkFrost
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 28th May 2009 21:47
A tut on how to do it comes with the shaders download. Go to his shaders post and download the pack red eye released close to the end of the thread. It contains all shaders and an instructions guide

Wraith Staff
18
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 29th May 2009 00:21
Quote: "A tut on how to do it comes with the shaders download. Go to his shaders post and download the pack red eye released close to the end of the thread. It contains all shaders and an instructions guide"


Um... sorry... but I already addressed that THAT tutorial doesn't work for Model Pack 3 segments...

My cubes keep getting caught in the vents!!!
DarkFrost
16
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 29th May 2009 04:27
Well I apoligize, just trying to help out. I think Djmasters theory may work.

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