Quote: "...Completely off-topic, GJ and utterly pointless.
"
I can appreciate Black Metal more now.

[/off topic]
These new perspectives with the rifles look very nice.
Well done.
Quote: "I apoligize for the slight bump I've just caused but i had a question. When i use fragmotion and edit a gun in any way the animations dont work in fpsc. Even if its as simple as adding a scope to a pre-made fpsc gun (like an mp5n in toastys vid, which btw is very nice ) The gun also appears backwards. Some advice or details could help me out here. Fragmotion unlike other modelling programs appears...different to me."
Yeah I have to rotate the characters 180 degees in frag too.
I go out from FragMOTION as a Milkshape file, then open it in that and export as the X (JT) for FPSC.
I usually use FragMOTION to make/edit models an UV map with it too. (buggy UV'ing but I got it figured out now)
I usually animate and create bones and assign the vertices to them and what not in MilkShape, but I create bones in Frag too sometimes when adding them.
All modeling programs have different interfaces and Frag is its own beast, but it a nice program once you get used to it.