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Newcomers DBPro Corner / My texture problem.

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Clbembry
17
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 22nd May 2009 04:17 Edited at: 22nd May 2009 04:19
Whenever I texture my objects, it basically doesn't put any of the details of my texture, and I really don't know why this is.

The texture I'm using:
http://i143.photobucket.com/albums/r127/clbembry/sand.png

The outcome:
http://i143.photobucket.com/albums/r127/clbembry/messedtexture.png

The code I'm using to texture my model:
Dabbler
17
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Joined: 3rd Mar 2007
Location: Minnesota
Posted: 22nd May 2009 04:34
Hey, Minnesota.

This is just a guess, but I think that your myobj.x uv coordinates are all set to zero.

Possibly an export problem?


Whatever...
Clbembry
17
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 22nd May 2009 05:06
I've never had problems with exporting from Blender in the past.
bobbel
15
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Joined: 5th Jan 2009
Location: In my DBPro case xD
Posted: 22nd May 2009 18:24
maybe a lighting problem? and maybe play around a bit with scale object texture and scroll object etxture....

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Clbembry
17
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 22nd May 2009 23:02
I have been but I can't figure anything out
bobbel
15
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Location: In my DBPro case xD
Posted: 22nd May 2009 23:08
can you use another texture? or maybe texture it in blender so you can see what happens then

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Clbembry
17
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 22nd May 2009 23:28
No matter what texture I use, it doesn't look right, like the pictures I've shown. It looks fine in Blender.
Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 23rd May 2009 00:30
Maybe try:

SET OBJECT AMBIENT 1,0

?

<-- Spell based team dueling game!
Clbembry
17
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 23rd May 2009 01:34 Edited at: 23rd May 2009 02:31
That doesn't work either... Whatever I give up.

This is really disappointing, I can't complete an easy task for reasons unknown.
Dabbler
17
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Joined: 3rd Mar 2007
Location: Minnesota
Posted: 23rd May 2009 04:39
Don't give up.

Post your model and texture. Someone will figure it out.


Whatever...
Clbembry
17
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 23rd May 2009 05:01
Heres a different model and texture because I lost the first one, but the same thing happens.

texture:


I've attached the model to this post.

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Sixty Squares
18
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Location: Somewhere in the world
Posted: 23rd May 2009 05:54
The model won't even show up for me

<-- Spell based team dueling game!
Clbembry
17
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Location: Minnesota
Posted: 23rd May 2009 05:57
Did you set cull off and resize it?
Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 23rd May 2009 06:09
Ah. I just did and it shows up, but the texture isn't working. But you shouldn't even need to set cull off-- something's up with your model I think.

<-- Spell based team dueling game!
Clbembry
17
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 23rd May 2009 07:13
Rotate it 270 along the X axis and you shouldn't need cull.
bobbel
15
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Location: In my DBPro case xD
Posted: 23rd May 2009 15:21
maybe set object light TerrainNum, 0 ?

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LBFN
17
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Joined: 7th Apr 2007
Location: USA
Posted: 23rd May 2009 16:53
Whenever I have to manually texture an object in-game, it is a red flag that there is very possibly something wrong with the object itself. (This assumes, of course, that the object and texture are in the same folder.) I was able to get the object to texture in DBP. I don't know why I was able to get it to work, because I did the same things you did.

I did load the model into Milkshape, textured it and exported it as an .x file and it worked without manually texturing it in-game.

The object you are using is very high-poly (28,800). I would suggest making a simple plane, texturing it and exporting it and see if it will work in DBP. I have had texture issues in DBP when the object is high-poly, so it's worth a shot. If you have the object and texture in the same folder and it won't show up in-game, then I would suggest you look at your method for exporting (sorry, I use Milkshape, so I cannot help with Blender).

LB

Clbembry
17
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 23rd May 2009 17:54
I've tried it with planes before too, before I made a more detailed one, and to no avail. I'll just try what you did.
Scorpyo
22
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Joined: 26th Aug 2002
Location: italy
Posted: 24th May 2009 09:59
In order to get textured in DBP, the model has to have UV texture settings "set" in the modeler even though not directly textured there.
dunno if applying scale object texture in DBP may be a workaround to (re)set mapping coordinates directly from DBP.
Clbembry
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 24th May 2009 18:29
Oh, ok thanks.

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