Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / limb loading code

Author
Message
Sph!nx
15
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 24th May 2009 20:23
Hello everybody!

I have a simple program that loads a .dbo map file made with 3D world studio. There is a camera with basic controls to fly around with. I've also placed thee children, or limbs, in it called 'item_score'. Item_score gets loaded and at a model gets spawned at its location.

Here is the code so far :



This is a simple setup for static models, but not if every 'item_score' would have its actions.

For this I need to load them in as types, place them in the "// Find and load all limbs/entities of the map" and then update them in the main map loop...

I've tried everything but I don't understand the types...

I need something similar to the Incapro demo but totally simplified... Is there a more simple inca pro like example around?

Any help is greatly appreciated!

Regards,
Sph!nx
www.DevEd-portal.com
Grog Grueslayer
Valued Member
19
Years of Service
User Offline
Joined: 30th May 2005
Playing: Green Hell
Posted: 25th May 2009 17:31
Types as in User Defined Types or UDT's?



Login to post a reply

Server time is: 2024-09-28 06:21:02
Your offset time is: 2024-09-28 06:21:02