Sorry for the double-post, but here's another
*Update*
As already announced, we're releasing screenshots of our so far finished fifth arena of ten, the Power Reactor Control Station. It's a dark building containing tubes and consoles, holding the unlimited control over the mighty power core for the winner - or maybe not? Let's see what our sixth arena will be about.
As we're currently moving over to the FPSC Engine Source Code "Horror" Mod by knxrb, Star Guard has now an upgraded lists of features. The most important one will obviously be: The excellent and stable framerate for Single- and Multiplayer. Aside from that great framerate, Star Guard will not only have standard Deathmatch Mode, but Team Deathmatch will be added as well. And the 3D Particle System will in the very near future add realistic blood and some other nice effects that wouldn't be possible with the Standard Engine.
Last but not least, we'd like to let you know we just begun the music production for Star Guard. So far, we're only recording some test soundtracks to sort out what fits and what does not. Most probably, there will be some nice guitar chords as background music, but consider that's only an early thought yet.
The promised weapons list is not done yet because we're still not sure what to do with two of the weapons, will be FPSC Standard Weapons only, anyway. We will surely be posting a WIP list soon.
Features List:
* Single-Player Campaign
* 10 totally different Arenas
* Deathmatch and Team Deathmatch
* Fast-Paced Gameplay
* Excellent Framerate
* Use of 3D Particles
* Possibly more to be announced
Screenshots:
Gallery