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FPSC Classic Work In Progress / [X9] Beyond Paranormal 2 : Prequel [Ultimate FPSC Contest]

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djmaster
User Banned
Posted: 25th May 2009 20:12 Edited at: 24th Jun 2009 18:37
This is my entry for the Ultimate FPSC Contest

Story: The story takes place before the first game.Your team has been assigned to recon the town called Loche.Many people with relatives or friends in Loche town say that they haven't heard from them in the past week and can't be contacted.Parachuting into the town goes fine until a werid turbulence hits your parachute and you fall into a different part of the town and crash into a hut.Your mission is to team up with your team and recon the area.But everything isn't so normal as you would think it would be...

Powered by Project Blue UM.

Weapon list:

Wrench
XIX Deagle Custom
P90SE
SPAS12
M700 Sniper
M16


Here are two screens of the hut.The entity placement is still in progress and the final game will have some pretty new features.


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A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 25th May 2009 21:16
Those are just a tad dark...



djmaster
User Banned
Posted: 26th May 2009 14:12
FPSC screenshot capturing makes them always darker but thats the point of the level,the player will have a flashlight anyways.

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
Aaagreen
16
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 27th May 2009 00:13
Wow, on a PC with wrong gamma/contrast settings (and there are a hell of a lot of those around here), those images would be pitch black.

Luckily I can see it perfectly, but you have definately made it TOO dark, and I normally disagree about things like that.

D0MINIK
15
Years of Service
User Offline
Joined: 18th Mar 2009
Location:
Posted: 27th May 2009 11:41
I usually add about 16-20% brightness to my FPSC Screens and give them them about 8-10% additional colour saturation after that.

Maybe do some experiments with the values, but generally, I've found this method works well to make screens acceptable for all users
djmaster
User Banned
Posted: 27th May 2009 14:02
Ill make some screens with the flashlight soon so dont worry!

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
Metal Devil123
15
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 2nd Jun 2009 14:45
Interesting story. I'm downloading part 1 of the first beyond paranormal right now.



Work in progress thread: http://forum.thegamecreators.com/?m=forum_view&t=150106&b=25
djmaster
User Banned
Posted: 2nd Jun 2009 19:17
Thank you for that.Hope to see a review from you.This game has now been put to a 2 week hold due to final exams in school,then ill work on it as a side project as I have a big project comming along.

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
djmaster
User Banned
Posted: 9th Jun 2009 16:33
Here we go,back from the break,I placed more outside entities and added a cool script for the generator so you have to find the gasoline in the dark first.Im still working on a few small things.


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A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
SGJB
15
Years of Service
User Offline
Joined: 18th Mar 2009
Location: UK
Posted: 9th Jun 2009 20:09
Story sounds intresting keep it up.
djmaster
User Banned
Posted: 22nd Jun 2009 20:15
Two more screenies for you all.Its starting to take shape,did quite some details to the outdoors like those forest entities.Almost done with the 1st level.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]

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djmaster
User Banned
Posted: 22nd Jun 2009 20:16
And the other screenie.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]

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Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 22nd Jun 2009 23:34
It looks cool. Better than first one!



Work in progress thread: http://forum.thegamecreators.com/?m=forum_view&t=150106&b=25
djmaster
User Banned
Posted: 23rd Jun 2009 19:57
Heres another screenshot of the shaft in the garage.Breaking those planks and throwing down some boxes will be vital to your sucess.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]

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infected
15
Years of Service
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Joined: 23rd Apr 2009
Location: sistem
Posted: 23rd Jun 2009 21:09
Quote: "It looks cool. Better than first one!"

totaly agree with Metal Devil123 maybe some more entytis in the garage.
nice game i like it
shadowfire
15
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 23rd Jun 2009 21:18
ahhh... the errant ai flashlight.
probbably the most useful in-game fpsc tool ever.

looks good! i love the lighting and the new screens are much better!

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
djmaster
User Banned
Posted: 23rd Jun 2009 22:30
Thank you,what you will see and read now will make you even more happy,ive just got Project Blue UM so this game is officialy powered by Project Blue UM.Next thing is I retextured bond1's store zombie to a farmer suit from MP4.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]

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djmaster
User Banned
Posted: 24th Jun 2009 11:19
More screenies for you all,the underground hallways have a slight inspiration on Penumba Black Plague with those infected people.Here you must hide in the storage room from a dogman otherwise you will be eaten.After this level is complete,you finally get a pistol from a dead teammate.


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A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 24th Jun 2009 18:15
wow! truly excellent, any chance of a demo soon?

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
djmaster
User Banned
Posted: 24th Jun 2009 18:36
Demo is still quite a bit away.Im planning to have atleast 2 levels in the demo and the first level is 80% done,still needs all text to show up and a few details.

A few more screens from the level:


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A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
shadowfire
15
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 24th Jun 2009 18:38
looking good! can't wait to see the finished article!

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25

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