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3 Dimensional Chat / rotation

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madcaddy
22
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Joined: 20th Jan 2003
Location:
Posted: 15th Aug 2003 21:11
just wondering - how do i define where my model rotates from? for instance i wouldn't want y rotation to be at the centre of a car model for accurate steering. is there a way to edit this from darkbasic itself? or milkshape maybe..

any ideas would be great

thanx
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 15th Aug 2003 21:14
the center point in milkshape is the coloured 3 dimensional widget found on most 3d screens

madcaddy
22
Years of Service
User Offline
Joined: 20th Jan 2003
Location:
Posted: 15th Aug 2003 21:18
speedy reply! ok so if i budge that in milkshape and export, it will rotate around there in darkbasic?
spooky
22
Years of Service
User Offline
Joined: 30th Aug 2002
Location: United Kingdom
Posted: 15th Aug 2003 21:19
You can also change an object's centre within db using the command OFFSET LIMB. Use limb 0 of your object.

The programmer formerly known as sonic

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