Quote: "details on how u made him detect that there's no enemies around"
I set a global variable to be increased by 1 in the enemies main AI. This way the ally will know how many enemies there are. every time when an enemy is defeated he lowers that same variable by 1 and when they are all dead the variable will read 0 and the ally will not attack anymore.
That is how I did and I am going to edit it a little bit. to solve problems that may happen.
Quote: "no comment
the only thing I can say.."
I figure that is the most anyone could say.
Quote: "when are you releasing it
"
hard to tell. I still have to test it with the variety of weapon types (excluding melee) and make scripts for those specific types. After that I have to go through the exact same process with the enemy scripts. After all that I have to make a variety of AI main scripts.
It sounds like a lot, but I can assure you that once the main scripts are done the rest will be a breeze to go through and change.