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FPSC Classic Work In Progress / [X9] The Cold {56 Kb Warning}

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Zay333
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Posted: 12th Jun 2009 18:13
Yeah,they're awesome!
OK,here's a nother question witch I really need to be answered:
Now that the level 1 is done,it seems that every time I test the game it kinda freezes at 93%.Is there any way to fix that?

What you see isn't always real....
Zay333
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Location: sLOVEnia
Posted: 18th Jun 2009 12:42
Anyone?
Ok well...
I'm have been working on some concept art that will be ft. in the game...
Here is a presentation of seeking for food...


And here is a enemy called Seeker that I'm looking for a modeler to create.(robocrap,are you interested?)


What you see isn't always real....
djmaster
User Banned
Posted: 18th Jun 2009 14:55 Edited at: 20th Jun 2009 11:43
The zombie looks cool,waiting for more.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
The Storyteller 01
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Location: On a silent hill in dead space
Posted: 20th Jun 2009 03:25 Edited at: 21st Jun 2009 02:50
Some C&C

- A simple story but its building a good enough motivation for the player and lets a lot of room for some logic behind the mysterious things (which I expect to happen )
- nice setting, the entrance is very well designed (but I support the idea with trees around (afair Cosmic Prophets "Hell House" pack had some leafless trees)
- A detail: the switch could be operated from the other side of the wall so its better to place it somewhere else OR edit the player distance in the script.

Cant wait to see some more rooms

PS: since I am a native German speaker I would be more than glad to help you with those signs. Its p.e right that its spelled "Gefängnis" but this word is still wrong as it was not used for some small prison cells within a building.

Here are some common translations back from the 40ies German military:
Prison = Arrest
Mass = Messe
Storeroom = Magazin
Radio Room = Funkraum
Toilet = Latrine (now thats a hard one,isn't it? )
Boiler Room = Heitzraum or Heizraum (depends on region)
Officers Mass = Kasino
Weapons Locker Room = Waffenkammer
Bathrooms = Duschen
sleeping Quarters = Quartiere
Kitchen = Küche
Clothing (plus Towels etc.) Store Room = Wäschekammer

IF you need more just let me know

In case you find my grammar and spelling weird ---> native German speaker ^^
Mazz426
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Location: Edinburgh
Posted: 21st Jun 2009 19:56
Zay333@ with your permission would i be allowed to make that seeker model and obviously give it to you, i dont have to i just want to improve my character modeling

looking good

gamer for life
Zay333
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Posted: 21st Jun 2009 23:09
Hey,Mazz426 thanks for the offer.You can make the model as much as you like.Maybe,this could be a great practise for you.You can post your progress on this thread if you would like.

Wow,thanks Storyteller that will definitely come in handy.
Here's a list of the room I have:
-Prison
-Storeroom
-Toilet
-Boiler Room
-Weapons Locker Room
-Bathrooms (does the shower room count as a bathroom?)
-Kitchen
-sleeping Quarters

Again,Thanks
Oh just,what do you mean by Mass (like mass hall or something)?

What you see isn't always real....
The Storyteller 01
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Posted: 22nd Jun 2009 10:54
Sorry for making that sound like I could do the signs themselfes -I can just provide the proper translations (your font type is allready quite accurate)

Quote: "Oh just,what do you mean by Mass (like mass hall or something)?"
that must be my bad english I thought mass was the place where soldiers come together to eat - which is called "Messe" in German.

And yes, the "Shower Room" (="Duschen") is sufficient for "Bathroom", German soldiers had no "bathroom".

One more thats missing on the list is:
Medical Facility = Lazarett

In case you find my grammar and spelling weird ---> native German speaker ^^
Mazz426
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Location: Edinburgh
Posted: 22nd Jun 2009 19:09 Edited at: 22nd Jun 2009 19:10
thanks Zay333, and just to show what i have (it is still WIP) here is a screen from the head, when im done if you want it i'll send you the model but it will be unanimated

heres a pic


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djmaster
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Posted: 22nd Jun 2009 19:14
Mazz 426: I think I can give a try rigging it to stock FPSC skeleton as it wouldnt be that hard,gotta try on something first

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
Mazz426
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Posted: 24th Jun 2009 20:16 Edited at: 24th Jun 2009 20:28
djmaster@ that would be great i've remodeled it since and its essentially the same, what model format would you like it in .x, .obj, .3ds ?

EDIT:
here is the finished result


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djmaster
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Posted: 24th Jun 2009 20:28
If you work in 3dsmax I prefer .max then otherwise .3ds is good.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
Mazz426
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Posted: 24th Jun 2009 20:51 Edited at: 24th Jun 2009 20:56
djmaster@ okay then here you go, its not uv mapped and your going to animate it so, if you animate and uvmap i'll also texture it but if you want me to uv map it as well then i gess i could its just im not very good at uvmapping as i can never optimise it correctly

anyway hope thats okay and here it is in .3ds

also i acctually use blender

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Dr Davenport
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Posted: 24th Jun 2009 21:38
wow, this is what i call one kick-a** concept. you've got a great story, the know how of setting the areas, and already are trying to create a custom enity for this game.
Imean, ive been off for at least a year and now that i can see this coming up, it makes me want to use FPSC again.

but now im a little sad, cause my concept seems like copying.
anyway, good luck and hope this becomes big.

Only three things matter in life, Video games, T.V., and Video games. (video games are twice as important as t.v.)
Zay333
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Posted: 25th Jun 2009 08:43 Edited at: 25th Jun 2009 08:43
Hey thanks Dr Davenport for those nice word of yours

Mazz426 thanks for takeing your time.I only got a cuple of questions now:
-How do I make a 3ds file into a entity/charecter?
-Don't wory about the texteture (I've got that covered )It's just how do I set the tetxteture of the head to be on the head (if you know what I mean)
-I don't mean to be harsh but could you fix the helmet to be more oval?

Ok that's for now.And beacause I'm now moving to level 2 ,expext some new screens.And remember,your critics make my game better.

What you see isn't always real....
djmaster
User Banned
Posted: 25th Jun 2009 09:38
Zay333 dont worry,ill be animating it and making it work in FPSC for you,you will only recieve the model to place in FPSC folder and an uvmap.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
Metal Devil123
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Posted: 25th Jun 2009 09:51
It may/will cost a little, but why wont you contact to bond1!

Mazz426, I didn't mean to be mean or something! Don't take me wrong! I just wondered how would it look! Your seeker is still very good. Better than I can ever make! Very cool!



Work in progress thread: http://forum.thegamecreators.com/?m=forum_view&t=150106&b=25
djmaster
User Banned
Posted: 25th Jun 2009 10:23
Ok the zombie is rigged to stock FPSC skeleton,got it smoothed a bit,made a new more round helmet.I hope you like it.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]

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Mazz426
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Posted: 25th Jun 2009 13:06 Edited at: 25th Jun 2009 13:07
that looks good djmaster, and zay333 sorry it wasn't what you really wanted but no matter. to answer your question the texture is all one thing you can't have seperate ones (or at least its very difficult) you get given the layout for your texture when you uv map the model which im not sure if djmaster is doing. and don't worry about the .3ds file this is how the process will go rig it in .3ds, export as .obj, uv map and then export as a .x file, the file type is just for ease of editing. if when you get the model and you want to do the texture just follow the layout and take your time and it should look great

looking forward to level 2 screens

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djmaster
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Posted: 25th Jun 2009 13:11
Ill make an uvmap for the zombie and export it as .x already,ill keep the .max file for any future editing.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
Zay333
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Posted: 25th Jun 2009 14:05
Wow I can't thank you guys enough for doing all of this for me.
If I'm gonna make another beta test you will be the first to try it out.Right now I finished a sketch of level 2 on some paper and I must say,It really boosts the whole makeing of the level.
Stay tuned

What you see isn't always real....
The Storyteller 01
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Posted: 25th Jun 2009 14:19
Quote: "Metal devil 123"It may/will cost a little, but why wont you contact to bond1!" "

afaik someone allready made a very good Nazi Soldier retexture of bond1's Ultimate Zombie which is also approved by bond1.

You should be able to find it on the modeller board

In case you find my grammar and spelling weird ---> native German speaker ^^
Zay333
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Posted: 30th Jun 2009 10:28
Storyteller,you said something about editing the player distance in the switch script.How can I do that?

What you see isn't always real....
Dr Davenport
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Posted: 30th Jun 2009 21:46
Hey, ive noticed that you wrote the the zombiers name was like a concept and that you may need more, well, before i read about this, i had retextured the Zombie cop from MP4 to look like he was wearing a german officers uniform. If you were going for a gore horror, ill retexture his face but atm, its coverend with dark colors and creepy blots of stuff. Would you like it?

Only three things matter in life, Video games, T.V., and Video games. (video games are twice as important as t.v.)
Zay333
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Posted: 1st Jul 2009 10:20
Dr Davenport,any help would be nice.I have MP 4 so that's not a problem and try makeing it so that he's rotting.
It's nice to see a lot of people help me whit this .

What you see isn't always real....
djmaster
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Posted: 1st Jul 2009 12:41
I help you cause we are in the same country The zombie animations are almost done,then onto uvmap.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
Zay333
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Posted: 1st Jul 2009 14:27 Edited at: 1st Jul 2009 15:40
Slovenci si morajo pomagati medseboj,je tako .Če boš kdaj kaj rabil od mene,me samo kontaktiraj.
Anyways level 2 is about 45% done so here is a hell of a lot new screenshots.Enjoy

The begining of level 2,aka hallucination.


And than the level really begins...


The paper trail is hint.






I love that broken mirror














That's all for now

What you see isn't always real....
djmaster
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Posted: 1st Jul 2009 16:50
Looks pretty good but attaching to post sucks cause black appears transparent in browsers.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
Dr Davenport
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Posted: 1st Jul 2009 17:23 Edited at: 1st Jul 2009 17:30
Ok, im attaching the texture now for the Zombie cop, hope it helps!

Only three things matter in life, Video games, T.V., and Video games. (video games are twice as important as t.v.)

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Zay333
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Posted: 4th Jul 2009 16:29 Edited at: 4th Jul 2009 16:41
Seeing that noone posted in a cuple of days I will post a litl' update .
Quote: "Ok, im attaching the texture now for the Zombie cop, hope it helps!"

Nice work.This will come in handy,just why is the texteture mostly black?Do you know how to fix that?

Oh and,I created a banner for the game,that is now shown on the first post.

Quote: "Looks pretty good but attaching to post sucks cause black appears transparent in browsers."

Yea,I know.That's why these pictures below are no fixed.
It's a littl' update of level 2.After the tank scene,you enter into a tunnel that links the bunker and the outside world.But your path is blocked because of rubble that some kind of a earthquake coused.But luckely,the earthquake made a hole that leads into a small path.But you aren't the first to go into that path,because the german soldiers have already set up some light's.

Ok,I'm done whit that littl' story so here are some screenshots:






What you see isn't always real....
Metal Devil123
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Posted: 9th Jul 2009 23:17
Looks cool. I like the new screenies. Maby not as mutch as teh restroom kinda screenie things. And the triangle kinda looking hallway is cool! Sooo... It looks very cool!

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