Quote: "...maybe just GIVE the player the stuff... "
...this would be one possible workaround for this illusion.
Enemy Killed = Pickup Spawns
Have pickups spawn in an area out of player's view, with .fpi tweaked to allow instant pickup by player.
A variation on this (
giving more control to the player) would be to have the player press a key, to pickup the item.
A timer could be used, so that the item would only be available for a certain amount of time.
Other than the fact that the player would never see any of the pickups, it'd work like a charm...