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FPSC Classic Scripts / Checkpoints

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A r e n a s
16
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Joined: 9th Jun 2008
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Posted: 31st May 2009 12:14
Is it possible to change the current checkpoint script so that it doesnt spawn you with all objectives up to the point where you die completed. Basically can u set it so that when u spawn the conditions of the level are exactly the same as they were when you reached the checkpoint in the first place? E.G. Ammo, Weapons, Points, Players Killed....

http://arenas4146.webs.com/
D0MINIK
15
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Joined: 18th Mar 2009
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Posted: 31st May 2009 12:56
As far as I know this is not possible.

You could change some values like health, points and players killed via TriggerZones, you could have one that checks these values and writes them into global variables and then one right over the checkpoint that reloads them... but that will require very careful and complicated scripting.
A r e n a s
16
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Posted: 31st May 2009 12:59
Dam... I recon that im gonna need to find some sort of walk around...

http://arenas4146.webs.com/
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 1st Jun 2009 00:20
I made a small system for this a little while back.

Basically, I made my own "checkpoint" script that simply did a quicksave when you passed through it. Then I had a process script (I put it directly into the setuplevel.fpi script, but you can put yours onto any Always Active entity) that would perform a quickload when the player died (e.g. plrhealthless=1)

It was a pain waiting for everything to load AGAIN, but it was the only way I could get everything to go back to the way it was when you passed through the checkpoint.


The one and only,


A r e n a s
16
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Posted: 1st Jun 2009 09:18
But the script definately worked with no or few bugs?

http://arenas4146.webs.com/
Plystire
21
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Joined: 18th Feb 2003
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Posted: 4th Jun 2009 08:45
There were a few bugs with it, though I used it with V1.13 so I don't know if those were fixed or not.

One of the bugs I remember was that if you were holding an entity when the game was saved, it would be gone when it was loaded. That was the main reason I removed it for my puzzle game.


The one and only,


A r e n a s
16
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Posted: 4th Jun 2009 09:37
Ive never figured it out, but how do you use entitys that you have pisked up? Can you actually use a torch or is it just for show?

http://arenas4146.webs.com/
Plystire
21
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Joined: 18th Feb 2003
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Posted: 5th Jun 2009 03:46
Picked up entities are put into an invisible "container" that you cannot access or do anything with. Once they go in, nothing else happens. THe only thing you can do with them is drop them, but only if you're in the same level as when you picked them up.


The one and only,


A r e n a s
16
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Posted: 5th Jun 2009 09:24
So whats the point of them exactly then? I get the use of keys ect, thats obvious, but torches, radios....

http://arenas4146.webs.com/
Plystire
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Posted: 6th Jun 2009 01:58
Objectives, maybe?


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A r e n a s
16
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Posted: 6th Jun 2009 12:16
Ye but you spawn with a half completed objective. You dont need any talent you just spawn from where you died. It the game long enough, eventually you'll complete it. Its stupid...

http://arenas4146.webs.com/
Plystire
21
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Posted: 7th Jun 2009 00:13
Design your level better?

You don't HAVE to make an item an objective. You don't HAVE to put checkpoints everywhere, for all I care you could make them spawn back at the beginning whenever they die.


Whether you like it or not, I feel that every game nowadays practically hands you the ending on a silver platter, because no matter how crappy the player is, they will eventually beat it because of the way the game is designed. Players are rarely "punished" for being crap at a game. When they die, they can just try again, even somewhere halfway through the level. They never die enough to have to restart the entire game.

To me, that in itself is stupid. By these are all our own opinions, so not everyone is going to agree with them.


The one and only,


A r e n a s
16
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Joined: 9th Jun 2008
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Posted: 7th Jun 2009 13:41
Well i never use checkpoints the mo cause they have alll these problems. I guess im gonna hae to stick with my onestart levels. Thanks anyway for the help.

http://arenas4146.webs.com/

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