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FPSC Classic Models and Media / walk in buildings? (not how it sounds)

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ozzi mad boy
16
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Joined: 25th Nov 2008
Location: Western Australia
Posted: 31st May 2009 18:06
hey, im not sure if it fits into this or 3D chat (sounds like both)
but im having trouble with making buildings for my up coming model pack, it seems if i run into my building i end up walking into it (not ment to happen, the screenshot will explain more) does anyone know how to fix this?

i am using FPSC v1.15 and modeling with AC3D (if this helpes)

please reply asap

http://www.afrokid-fps.co.nr

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Night Raven
17
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Joined: 7th Mar 2008
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Posted: 31st May 2009 18:26
Maybe put the collision ON?

Project: Resident Evil: Escape! W.I.P.
ozzi mad boy
16
Years of Service
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Joined: 25th Nov 2008
Location: Western Australia
Posted: 31st May 2009 18:28
if you mean the colisionmode = 1 yes its set to on
ty tho

http://www.afrokid-fps.co.nr
Night Raven
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Posted: 31st May 2009 18:41 Edited at: 31st May 2009 18:42
Ho ok... you walk inside building? hmm... strange
What 3D program have you used?

Project: Resident Evil: Escape! W.I.P.
ozzi mad boy
16
Years of Service
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Joined: 25th Nov 2008
Location: Western Australia
Posted: 31st May 2009 18:43
AC3D as stated above

http://www.afrokid-fps.co.nr
Night Raven
17
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Posted: 31st May 2009 18:46
Ooops sorry I have not seen... I don't use this program but maybe you should center your model in the 3 axis (x,y,z)

Project: Resident Evil: Escape! W.I.P.
ozzi mad boy
16
Years of Service
User Offline
Joined: 25th Nov 2008
Location: Western Australia
Posted: 31st May 2009 18:57
i have worked out what i have done wrong, it was a bit of a nooby problem but i didnt realise , for those who are wondering i forgot to make the cube not hollow

thanks to knxrb for helping me figure this out and thanks night raven for the help

http://www.afrokid-fps.co.nr

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