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Newcomers DBPro Corner / Smooth Textures on a object...

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Servant Saber
16
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Joined: 8th Aug 2008
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Posted: 1st Jun 2009 19:53 Edited at: 1st Jun 2009 20:45
Hello all, Just here with a quick question regarding objects and textures.
Whenever I load A object in darkbasic and say, rotate it,
The model's Pixel's seem to be jagged, or not smooth(it seems to do this with all models O_o ).
I think the reason is because I'm using low poly models but I could be wrong.
My question is, is there any way to blend or smooth the textures on a object, moving or otherwise?
Thanks in advance.
Outscape
16
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Joined: 23rd May 2008
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Posted: 1st Jun 2009 21:27
i dont see what u mean with tectures
but you will prolly have to open the object up in some object modifying APP like 3ds max or whatever you wish
then smooth the edges from there
either using an inbuilt system or manually moving the vertexes



bobbel
15
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Joined: 5th Jan 2009
Location: In my DBPro case xD
Posted: 1st Jun 2009 22:30
what can also be the problem if Outscape's isn't, is that your games's resolution might be really low , 640X480 at fullscreen really sucks. try making it bigger, like 1024x768 or try the optimum for your computer. i think it'll get better. and otherwise, smooth functions work really well :p

*ding ding*
Kira Vakaan
15
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Joined: 1st Dec 2008
Location: MI, United States
Posted: 2nd Jun 2009 22:06
Also, you might want to look into anti-aliasing. I'm under the impression you can control this from the set display mode command, but I'm not sure.
BMacZero
18
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 4th Jun 2009 04:48 Edited at: 4th Jun 2009 04:48
Antialiasing is exactly what you need. Like this:

SET DISPLAY MODE [Width],[Height],[Depth],0,2,0

The two will turn antialiasing on with two passes. If the objects are still too jagged for you, you can try 4 and 8 instead of 2 to run more passes - however, this will divide your frame rate by an equivalent amount, so don't use this too much!



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?

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