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FPSC Classic Scripts / Winzone Problem

Author
Message
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 1st Jun 2009 23:25
Hey everybody! While I was developing my MOD contest entry, I came across this issue. When I use a winzone to end the level and I walk into it, then the fader.dds file just pops up without fading in. Any suggestions?

Apple Slicer
16
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Jun 2009 04:43
What mod are you using?

Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 2nd Jun 2009 22:09
Ply's Mod V108.

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 4th Jun 2009 09:01
Well... if it's a bug, then I'll look into it.

In the mean time, what you can do is remove the fader hud from your setuplevel.fpi script (Don't create it, just comment out the line for it)

Make your own "display" version of that HUD, then manipulate the alpha values of the HUD yourself, using the new "hudalpha=X Y" command, to make it fade in. (Where X is the hud name and Y is the new alpha value for it)


The one and only,


Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 5th Jun 2009 03:14
Thanks Plystire. I've already done something to that effect and it's working quite well.

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