Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Antigravity Platform and vertical waypoints?

Author
Message
Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 2nd Jun 2009 19:06 Edited at: 2nd Jun 2009 19:26
Hi there.

I've been trying to find a work-around to the fact that entities will not follow waypoints unless there is a path underneath. With help from Leon Kennedy on FPSC chat I now have a possible method to make an antigrav platoform rise like a lift. I could just use a lift platform but A: You can't jump or crouch on the lift and B: You can walk off the side into thin air without falling.

In theory, the method to get the antigravity platform is to use invisible wall or floor entities and place one at floor level on each layer the platform will be rising to. You can then turn collision off so that the player passes right through. However, I can't get this to work.

I have all my dynamic invisible floor entities with collision turned off using this as the appear script:



(On side note, should I have physics on or off?)

I then have my plaform (It is raised slightly off the ground, however it does not move at all. I've tried numerous different positions and such but cannot get this to work.

I also wanted the platform to wait until the player stood on it and found this script on FPSfree:



However, the player just falls through the platform, any thoughts would be greately appreciated.

Login to post a reply

Server time is: 2024-11-25 01:25:46
Your offset time is: 2024-11-25 01:25:46