Ok. what i am doing is working on a game. But my problem is, i can't seem to find the .fpi script needed to turn colonel-x's awarness off, or make him not notice me on till i pick up a gun. The problem with this is, even though i have his "Always Active" set to "No" and i have a trigger box set up on the weapons so that if i pick them up he will hear it. But it's not working and i am trying a few methods, one being setting the trigger box on the weapons and so forth and turn colonel X off. Doing so i was hoping it would turn his awarness off on till he herd the sounds of the guns being picked up hens causing the trigger box to trigger him to activate.
But when i test the game, there he is, cocked locked and ready to roll. Blesten at me before i even pick up the weapons, so i am a little lost as to what to do, can any one help me out here?
Another question i have is, how can i make or find a script ware the AI doesnt start blasten ya, like an AI script thats on YOUR side..
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