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FPSC Classic Models and Media / Segment Texture Problem

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JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 5th Jun 2009 00:10 Edited at: 5th Jun 2009 00:11
Hi,
I made an attempt at making my own segments... and failed. The textures become stretched, and in no way resemble what they should. But when I try them with the default FPSC floors (not the ones I made) they work fine, and aren't stretched. I think there must be a problem with my floor segment models. Should I have UV mapped the floor segments, and if so how would I do so as when I tried, I couldn't position things correctly.


Thanks,
JRH

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Dar13
17
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 5th Jun 2009 03:57
Definitely try UV mapping the mesh first. If you want, I can take a shot at UVing it, but don't expect it to be a first class UV map.
Shoot me an email if you're interested.

JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 5th Jun 2009 17:13
Thanks, for the offer. I'll email you the model files later.

Thanks,
JRH

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