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DarkBASIC Discussion / Importing models from Maya

Author
Message
Ramsy
16
Years of Service
User Offline
Joined: 4th Jun 2009
Location: Melbourne
Posted: 5th Jun 2009 08:30
Ok so I'm a noob to DarkBasic (and programming in general) but I've played with Maya quite a bit. I'd like to load models I've made in Maya into DarkBasic but apparently it only loads 3ds files.
Anyone know of a way to load these models in or convert Maya files?

Cheers.
Ramsy.
Yodaman Jer
User Banned
Posted: 5th Jun 2009 18:57
DarkBASIC will load either x files or 3DS files. There should be an export option in Maya. Click on it, and then export your model to either of those file types. Then load it in like this:

Load Object "myobject.3ds",1

Or, if your object is in a different folder (try to keep it in the same folder as your project)...

Load Object "My Game\Media\myobject.3ds",1

Hope that helps.


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Caleb1994
16
Years of Service
User Offline
Joined: 10th Oct 2008
Location: The Internet you idiot!
Posted: 5th Jun 2009 20:00
Wow, new to programming and you sprung for maya! thats exspensive!

New Site! Check it out \/
Latch
18
Years of Service
User Offline
Joined: 23rd Jul 2006
Location:
Posted: 5th Jun 2009 23:53
Also DBC won't do any bone animations or skeletal animations. Make sure your exports are articulated structure animations or hierarchical mesh animations. That means each limb is it's own mesh and they are all linked in a parent child relationship. The lower arm is a mesh connected to the upper arm. The upper leg is connected to the hips. etc.

Enjoy your day.

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