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FPSC Classic Models and Media / My first FPSC Model! Hope you like it!! I'm giving it to you guys :)

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robocrap
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Posted: 5th Jun 2009 13:06 Edited at: 9th Jun 2009 04:10
Hi everyone! This is my first contribution to the FPSC community, and I sincerely hope you like it. He was built off the top of my head, otherwise he's be even more detailed, sorry. But still, not too bad I don't think. Check out my you tube page ( http://www.youtube.com/Screenwriter805 ) every so often to see my latest model creations. I'm going to start a new tutorials series teaching how to create one's very own FPSC character pretty soon here!

UPDATE - It seems that some of the forum contributors are used to people asking for crits, and don't bother censoring themselves, as such, I'm deciding to take the free version off of the post. Sorry, a few rude people ruined it for the rest of you.
You can purchase the model here:
http://www.turbosquid.com/Search/Artists/Andrew-Alonso





What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...
Dar13
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Posted: 5th Jun 2009 13:28
Awesome! That's just amazing, robocrap! Can't wait to see what you come up with next.

robocrap
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Posted: 5th Jun 2009 13:33
Thanks a lot, Dart!! I appreciate that! This is the first community I've joined EVER since I began modeling my characters.. and I wish I had joined it sooner, you guys are great people!
djmaster
User Banned
Posted: 5th Jun 2009 14:18
Thats awesome,I hope you do more free characters

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
Crusader2
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Posted: 5th Jun 2009 15:40
Awesome. Very high quality.

Ever consider making any Model Packs for TGC? Your work would be very much appreciated.

My only advice on this model is work on the hands a little tiny bit. And thicken the feet a little; they seem unnaturally long and unproportioned that way.

Shaders are a must for this guy. A shader to make his metalic parts actually look metalic is a must. Maybe a custom one from CoZ? You could trade a character model for it, possible.

A very impressive model, no matter what. What's the poly count?

I can't wait for your tutorial series to begin; I need to learn to model. NOW.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
JRH
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Posted: 5th Jun 2009 17:22
QUICK; Remove the download and sell this! Amazing work, and really nice with the textures/maps.

Best,
JRH
michael x
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Posted: 5th Jun 2009 17:53
i agree with JRH because i would have buy it. thank you so much robocrap.

more than what meets the eye
Aaagreen
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Posted: 5th Jun 2009 18:43
It is a very good model.

Just a couple of pointers though -

Could you space the fingers? The time has long passed when all the fingers need to be glued together.
And the foot looks immensly flat. Perhaps bulking that out (upwards) would make it look more realistic and then I would class you as one hell of a good character modeller!

michael x
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Posted: 5th Jun 2009 19:57 Edited at: 5th Jun 2009 19:59
i hope you dont mind robotcrap but here it is in shader mod



the eyeglasses glow






and it is in x10





if for any reason you can not see the pics here download.

more than what meets the eye

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djmaster
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Posted: 5th Jun 2009 20:33
Robocrap,cant wait for some 3dsmax tutorials.I use it too and I suck at characters,will come in handy.

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
robocrap
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Posted: 5th Jun 2009 21:05 Edited at: 5th Jun 2009 21:17
wpwguys! I'm really glad you are happy with the character!

Crusader - I already did ask COZ fo a shader and he asked me to be a lead modeler on his team !! Stoked on that one!! He's a great guy.. the shader just got emailed to me! oh and I'll touch up the feet as you asked.. good idea. lol the poly count was 2950, but I also have a lower one of 700+.
Quote: "QUICK; Remove the download and sell this! Amazing work, and really nice with the textures/maps.
Best,
JRH "

Thanks so much for liking it that much, but I couldn't do that to you guys. This guy was not about the money, it was just about making myself known to you guys So feel free to pick him up at your leisure
Quote: "i agree with JRH because i would have buy it. thank you so much robocrap."

You are most welcome!! It's nice to know you would have purchased it, but it shall remain free

Quote: "Just a couple of pointers though -

Could you space the fingers? The time has long passed when all the fingers need to be glued together.
And the foot looks immensly flat. Perhaps bulking that out (upwards) would make it look more realistic and then I would class you as one hell of a good character modeller!"

thanks for the tips AaaGreeen. That thing about the fingers is the most common crit.. I only did it because the skeleton has a big.. kind of like a nub bone ro something lol. I'll certainly make it as I would normally make a model in the future, but this was a first time attempt at an FPSC character, so I guess you could say I was just playing it safe, lol.

MICHAEL X - I totally don't mind!! That is awesome, and to be honest that is why I supplied the maps to begin with, so you guys could get as much out of him as possible If i didn't hate vista so much I'd use FPSC X10, as it gives the model the look that I intended for it to have Great pics!


UPDATE - here are some sample pics from COZ himself



I'll be working on my next character soon and covering the whole process.

Do you guys have any suggestions?

OH AND CRUSADER!! How would I go about selling my models in a model pack? Who do I talk to for that? How much do models usually run for? I've only been paid to make models twice.. then again, I've only offered to sell them twice in my life. lol
JRH
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Posted: 5th Jun 2009 21:12
Quote: "Do you guys have any suggestions?"

Some general guys in suits to shoot at would be a real hit, secret service, businessman, etc... your pick. These are definitely lacking iin FPSC.

Best,
JRH
robocrap
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Posted: 5th Jun 2009 21:26
JRH, thanks for the tip! Do you think that would be a good model pack suggestion? I could make a pack of models with various types of guys suits in it.. shirt and tie, no jacket.. shirt and suspenders.. mob looking guys.. tell me what you guys think?

Who do I talk to about making model packs for FPSC?
Hockeykid
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Posted: 5th Jun 2009 21:30
Um I think you talk to Rick.

Heres his e-mail

[email protected]

robocrap
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Posted: 5th Jun 2009 21:43
Thanks, Hockeykid! I just emailed him, so we'll see if he could use me.

What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...
robocrap
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Posted: 5th Jun 2009 21:50
I'm going to ask COZ for permission to release this shader to you guys, so if I get a yes, I'll be posting his shader soon! It's great!

What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...
Seth Black
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Posted: 5th Jun 2009 21:52
...very nice work, robocrap.

This is very much appreciated...

Hockeykid
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Posted: 5th Jun 2009 21:53
Just wonder why the first pic COZ took says 6000 polygons

robocrap
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Posted: 5th Jun 2009 21:55
Quote: "Just wonder why the first pic COZ took says 6000 polygons"


no clue. I don't know much about DarkBasic.

What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...
Seth Black
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Posted: 5th Jun 2009 21:58
...doubtful it's the total for this model alone.

Other entities (out of view) in the level probably...

Hockeykid
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Posted: 5th Jun 2009 22:01
O just noticed its render in db, db has a command that shows the total amount of polygons

Crusader2
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Posted: 5th Jun 2009 22:40
Quote: "I already did ask COZ fo a shader and he asked me to be a lead modeler on his team"


Welcome to the crew. I do whatever scripting he needs.

Quote: "How much do models usually run for?"


Packs run at $20 per pack. The $10 packs are relatively useless. All of the packs with characters cost $20.

Do you have a Windows Live Messenger account? We could talk much easier over that.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
PW Productions
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Posted: 6th Jun 2009 01:27
Can it hold weapons? Extremely wonderful work, I hope you keep it up. Can't wait to see what you'll make next...

xplosys
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Posted: 6th Jun 2009 03:34
Super model. Thanks for sharing with us.

Brian.

Fallraen
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Posted: 6th Jun 2009 05:08
hey robocrap you wanna help me with my mp5? It could use a little work.

I Can make A Model Mech...In Legos

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Conjured Entertainment
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Posted: 6th Jun 2009 06:10 Edited at: 6th Jun 2009 07:16
WOW!
Very nice, and by far the best first time contribution I can remember.
THANKS

What are the restrictions, and can I modify this bad boy?

Quote: "I'm going to start a new tutorials series teaching how to create one's very own FPSC character pretty soon here!"

Fantastic!
Looking forward to it very much.
I am going to break down and shell out for 3ds max soon.
Too long have I envied Bond1's work, and now you video has prompted me to make the plunge.

Quote: "This is the first community I've joined EVER since I began modeling my characters.. and I wish I had joined it sooner, you guys are great people!"

After viewing your videos at the tube, I think we are fortunate to have you here.
Welcome!

Quote: "Robocrap,cant wait for some 3dsmax tutorials.I use it too and I suck at characters,will come in handy."

Makes me want 3ds max even more.

Quote: "I'll be working on my next character soon and covering the whole process.

Do you guys have any suggestions?"

Gladiators and Roman citizens to compliment with the new model pack 27.

I have not put him in game yet, but from the pictures here I think his feet are a bit long.
The head is a bit small for the rest of the body.
The head should be 1/6 of total height, but this looks more like 1/8. (I'm wrong it is closer to 1/7 (see pic))

I'm not complaining or anything, just trying to give some constructive criticism.

Also the FPE file says...
hasweapon = fantasyoilbomb
That may be a problem for user who don't have that pack or have not bought it from the store yet. (should be a stock weapon)


Thank you very much for him.

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robocrap
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Posted: 6th Jun 2009 07:14 Edited at: 6th Jun 2009 07:16
Okay, I just have to say that you are all fantastic and I appreciate the feedback!

Conjured, don't worry about sounding like you are complaining, I totally understand. Besides constructive criticism is always welcome, I mean as long as it's constructive, lol

I was wondering if any of you could help me figure out how to make custom animations for my characters? I'm ready and willing to start tackling some of your character requests, but I would like to be able to make the animations for them as well, and I'm not much of an animator.. (I can't rig a gladiator with the standard biped file, as they didn't hold guns back then, lol )

I'll be making a Version 2 of him with better feet in a bit, I'll change the fpe to one with a standard weapon! thanks for letting me know! It didn't even occur to me

What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...
Conjured Entertainment
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Posted: 6th Jun 2009 07:24 Edited at: 6th Jun 2009 07:52
Quote: "I'll change the fpe to one with a standard weapon! thanks for letting me know! It didn't even occur to me "

No problem.
Glad I could help.
I would offer to animate some for you, but my modeling program glitches the animations on export for some reason. (probably user error)
Sorry I am not help with the animations.

What are the restrictions on this model, and can I modify this bad boy?

Here he is with some eyes from the stock Thug, but I got them a bit crooked so he has a lazy eye...

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robocrap
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Posted: 6th Jun 2009 08:04 Edited at: 6th Jun 2009 09:48
I like it! Very cool, he looks like a soldier.

If you guys know of any animators, or at least point me in the direction of a guide as to how to make one of those animation loops that would be awesome!!

UPDATE: I think i have the concept correct.. so I can animate the character biped, then in the FPE tell the animation to do a certain movement at certain keyframes? I think that is the way to go.. but I need to know how to get the animations to register as damage.. can anyone help with this?

What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...
Crusader2
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Posted: 6th Jun 2009 16:46
Robocrap, I was talkin to CoZ and he cleared you to release the shader.

Quote: "Creator of Zombies says:
Oh you can announce that Robocrap can release the shader"


It's released for Commercial and Noncommercial use, but any credit to CoZ is welcome.

So, enjoy the shader guys!

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Conjured Entertainment
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Posted: 6th Jun 2009 17:10 Edited at: 6th Jun 2009 17:44
Quote: "UPDATE: I think i have the concept correct.. so I can animate the character biped, then in the FPE tell the animation to do a certain movement at certain keyframes? I think that is the way to go.. but I need to know how to get the animations to register as damage.. can anyone help with this?"

Have you tried the "Thread Subject Search" box at the bottom of this page?
You should be able to find a lot on animating that has already been covered.
Yes, you set the animation frames in the FPE.
Certain animations are built in calls, like anima2 is walk and anima5 is run, etc. (I can't remember them all, but there is a post somewhere about it)
If you want a custom death animation, then you can edit the character's destroy script and call it there.
I think there is a limit on the number of animations declared in the FPE as like 99.
However, if you notice, the stock FPE calls skip over a bunch, so you could probabaly add like 15 or 20.
Just remember to declare them in order.
I'll try to find some of the threads about this stuff and post the links here if I can find them.

Edit
I haven't found any example threads yet, but here are a couple scripts that I made awhile back.
These destroy scripts manipulate the anim16 to use certain frames of the animation.
This is another technique for death animations that I forgot to mention, which can be used to get the most out of the existing animations.
These scripts use variables, so you will need v109 or higher to use them.

This one is called 'Die Hard'...


This one is called 'Die Harder', and it simple uses four more frames than the other one....


Try them out by assigning them as the characters destroy script, and compare it to the stock destroys.
Even though it uses a stock animation, it gives a custom look and variation to the existing destroy scripts.

robocrap
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Posted: 6th Jun 2009 18:56
Here's the shader guys!! I'm off to work, I'll be back in a bit!!

What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...

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some kid
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Posted: 6th Jun 2009 23:51
look's like bond1 has some pontential competion.
a sepctacular model R.C!



...but now that I think of it, has anyone even seen or heard of bond1 recently?

in the name of epic video games, I post this
http://www.youtube.com/watch?v=BhZQEvg1V0Y
Conjured Entertainment
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Posted: 7th Jun 2009 03:02 Edited at: 7th Jun 2009 03:07
Quote: "...but now that I think of it, has anyone even seen or heard of bond1 recently?"


I've seen him post in a couple of few threads lately, but I have not seen him make any new threads lately.
I think he is still busy freelancing for Sony, so I guess we will just have to wait to get more goodies out of him.

Hey Robocrap,
I know you are using 3ds Max, but which flavor? (8,9,2008,2009,2010?)
I see you are using Zbrush too, which looks to be the tool used when making the video.
I've never used it, but it looks superior to 3ds max.
Any advice on which one would be better to get if I had to choose between them?

Also, I am still wondering what the restrictions are on this model.

robocrap
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Posted: 7th Jun 2009 03:18
Quote: "Also, I am still wondering what the restrictions are on this model."


I'm not sure what you mean by restrictions, Conjured, I'm sorry. Can you explain? If you mean what can you do and not do to it, do whatever you like it's a free model!!

To answer your questions on modeling. I own 3ds MAX 8 and MAX 2010 and Zbrush 3.1 I advocate getting both, but Zbrush is far less expensive. It took about two months before I had enough for MAX 2010, wheras Zbrush is only a little over $500.00... however, they are part of a pipeline I've developed for myself over the years, starting with Zbrush 2.0. If you had to choose one over the other, you would have to consider what is more important, high poly modeling, or animation and character creation. You can get very good results with just MAX, but Zbrush is somewhat of a standard in Next Gen character creation nowadays. I hope I was helpful!

As for making the video I use Camtasia.

Quote: "
look's like bond1 has some pontential competion.
a sepctacular model R.C!"

Thank you for such a potentially kind comparison, but in all honesty, there is no competition between artists. We all have our styles and we all have the potential to make great things It just depends on what you want and how you go about creating it. I have respect for every single one of you, and Bond1 will never have competition, because he is an artist

Were all artists !

What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...
robocrap
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Posted: 7th Jun 2009 04:08
Hey guys, if you feel like checking out the model as a MAX file, I'm selling him on turbosquid! Have a look if you like! I don't sell much on there, but I added him to what little I do have.

http://www.turbosquid.com/Search/Artists/Andrew-Alonso

What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...
Conjured Entertainment
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Posted: 7th Jun 2009 04:35 Edited at: 7th Jun 2009 04:55
Quote: "I own 3ds MAX 8 and MAX 2010 and Zbrush 3.1 I advocate getting both, but Zbrush is far less expensive."

Was the 3ds Max 2010 an upgrade for the version 8, or was it a separate license?

I am just wondering, because as you know I want to get my hands on any legit version 3ds Max.
So, if they are separate licenses, then let me know if you want to get rid of the old version 8.


Quote: "I'm not sure what you mean by restrictions, Conjured, I'm sorry. Can you explain? If you mean what can you do and not do to it, do whatever you like it's a free model!! "

Yeah, I meant restrictions like what I can and can't do with it.
"do whatever you like"!
Shweet!
THANKS!

Quote: "If you had to choose one over the other, you would have to consider what is more important, high poly modeling, or animation and character creation. You can get very good results with just MAX, but Zbrush is somewhat of a standard in Next Gen character creation nowadays. I hope I was helpful!"

I want the animation and character creation for games. (lower poly stuff)
I'll toss the high poly stuff out of the window for now, since I'm planning to do Machinima using the FPSC game engine, instead of doing rendered movies.

Thanks for your help, and especially for the great model!

Quote: "Hey guys, if you feel like checking out the model as a MAX file, I'm selling him on turbosquid! Have a look if you like! I don't sell much on there, but I added him to what little I do have."

Very nice work there.
I especially like the zombie head, of course.
The facial expressions are what I will be missing doing machinima instead of rendering.
Drew is really cool too, and I bet he sells like crazy being a tutorial.
Very nice stuff.

robocrap
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Posted: 7th Jun 2009 05:19
Quote: "Was the 3ds Max 2010 an upgrade for the version 8, or was it a separate license?"

They are both seperate licenses, sorry. MAX 8 is the version I splurged the most on, plugin wise.

You can purchase a student license for MAX2010 for relatively cheap, and then upgrade when you can afford it.

Quote: "Yeah, I meant restrictions like what I can and can't do with it.
"do whatever you like"!
Shweet!
THANKS!"

most welcome! I'll take credit for the initial design, if you would be so kind
Quote: "Drew is really cool too, and I bet he sells like crazy being a tutorial.
Very nice stuff."

Nope.. the only time anyone ever downloaded them was when I had them marked as free which was a limited time. Nobody seems to actually want to buy things from me on that site, lol.

What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...
Armageddon Games
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Posted: 7th Jun 2009 06:01
definately normal mapping Marine Model-- Marine Character

From The Staff Of Armageddon Games (C)

http://www.soundclick.com/DjCollateral
Conjured Entertainment
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Posted: 7th Jun 2009 07:30
Quote: "They are both seperate licenses, sorry. MAX 8 is the version I splurged the most on, plugin wise.

You can purchase a student license for MAX2010 for relatively cheap, and then upgrade when you can afford it."

Yeah, but you can't sell the stuff you make with a student version, right? Or can you?
If not, then that makes it hard to make the purchase of the full version later.
Oh well, I tried Thanks anyway.

Quote: "I'll take credit for the initial design, if you would be so kind"

Will do.

rolfy
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Posted: 7th Jun 2009 11:07 Edited at: 7th Jun 2009 11:11
Normal pipeline for this kind of model creation is to create the low poly model and import into zbrush, you subdidvide the low poly in zbrush which can handle millions of poly's depending mostly on your ram, you can then create normal maps and you keep the subdivision levels for export, zb always retains these, you would never create a high poly in zb first, thats just crazy. Any 3d modeling app which handles box and extrusion modeling is good enough for the base model before import to zb, you dont need Max for that, in fact buying Max to do that kind of modeling is plain daft, Max is much more than just a modeling app thats why its so expensive. It never ceases to amaze me how many folk have Max simply to model on these forum, must have real good jobs to pay that out, not to mention lots of time to learn all the complexities of its full use.
And no you cant sell the stuff you make with a student license.

Oh nice model by the way
Red Eye
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Posted: 7th Jun 2009 11:43
A-W-E-S-O-M-E WORK Keep it up.

robocrap
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Posted: 7th Jun 2009 20:11
Quote: "And no you cant sell the stuff you make with a student license."

I only suggested getting the student license for the purposes of learning the app, but I suppose I should have clarified.
It's an incredible piece of software and well worth the money!

Quote: "you would never create a high poly in zb first, thats just crazy."
I'm not sure what you mean by that, but this is part of my pipeline. I make the mesh in ZB sometimes.. not often, but I do do this.. then take it into MAX and refine it.

Thanks for the Comment RED EYE!!

What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...
robocrap
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Posted: 7th Jun 2009 20:13
The next Model is almost Ready to be created!! I'm starting with the concept art... which sucks, forgive me.. but now I'm working on the Zsphere creation! The first video should be up soon!!

What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...
robocrap
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Posted: 7th Jun 2009 22:15
okay guys.. video one is up!
http://forum.thegamecreators.com/?m=forum_view&t=152020&b=24

What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...
The Storyteller 01
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Posted: 8th Jun 2009 23:16
Very impressive design since you made it from scratch.

And very generous that you gave it for free If you do a *perfect* version later on including custom animations/sounds and anatomically right weapon handling and add a couple of differnt rextures you probably should sell it in the FPSC store as a single model

In case you find my grammar and spelling weird ---> native German speaker ^^
robocrap
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Posted: 8th Jun 2009 23:30 Edited at: 8th Jun 2009 23:31
Quote: "Very impressive design since you made it from scratch."

That's the only way I make my models

Quote: "And very generous that you gave it for free If you do a *perfect* version later on including custom animations/sounds and anatomically right weapon handling and add a couple of differnt rextures you probably should sell it in the FPSC store as a single model "

Not sure what constitutes a "perfect" model, exactly. I model and rig, primarily. I can animate when I have to, but try not to whenever possible. As for anatomically "right" weapon handling, He seems to hold them fine when I use him in my games, then again I am using Version 2.

check out the creation of the new guy!
http://www.youtube.com/view_play_list?p=2FA44509E3911481

What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...
Infrared Darkness
User Banned
Posted: 14th Jun 2009 05:11
That right arm is simply....fantastic! Great work, Cant wait to see more!

Darkness Shall Reign

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