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FPSC Classic Scripts / Col on with decals

Author
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A r e n a s
16
Years of Service
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Joined: 9th Jun 2008
Location:
Posted: 5th Jun 2009 17:29
Is it possible to turn collision on with decals, im trying with the 'colon' command and its having very little effect...

http://arenas4146.webs.com/
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 6th Jun 2009 02:04
A decal is a flat plane, meaning that the player would essentially be colliding with a big piece of paper (that can't tear or bend)


The one and only,


A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 6th Jun 2009 12:19
So why doesnt the decal stop the player walikng through it then?

http://arenas4146.webs.com/
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Jun 2009 00:14
Perhaps because a decal is not a solid object.

If you want it to have a collision radius, why not put an invisible entity on top of it that the player can collide with?


The one and only,


A r e n a s
16
Years of Service
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Joined: 9th Jun 2008
Location:
Posted: 7th Jun 2009 13:43
Can i make entitys spawn, dissapear, then spawn, dissapers (ect)? Im using it in a scifi trainging game for multiplayer in which there are two switches and a series of electric barriors. I guess i could have it so th player dies when he enters the barrior...

http://arenas4146.webs.com/
djmaster
User Banned
Posted: 7th Jun 2009 19:36
plrinrange=20:plraddhealth=-600

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
A r e n a s
16
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 7th Jun 2009 23:30
ive aready written the scriptbut i'll keep thatmethod of doing thing in mind...

http://arenas4146.webs.com/

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