;Entity Spec
;Header
desc = Bazooka
;AI
aiinit = appear2.fpi
aimain = weapon.fpi
aidestroy = disappear2.fpi
;Spawn
spawnmax = 1
spawndelay = 5000
spawnqty = 1
;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0
;Orientation
model = bazooka.x
scale = 100
rotz = 90
texturepath = gamecoregunsww2bazooka
textured = gun_D2.tga
reducetexture = -1
transparency = 1
isimmobile = 1
;Identity Details
isweapon = ww2bazooka
isflak = 1
quantity = 1
speed = 100
;Decals
decalmax = 1
decal0 = glowred
DESC = the name of your weapon/object
;SPAWN = Spawn settings for your weapon/object
MODEL = The name of your .x file
SCALE = The size of your object
ROTZ = The rotation of your object
TEXTUREPATH = The location of the texture of your object
TEXTURED = The name of the texture of your object
ISWEAPON = Where your weapon is located and where it will be in the entity bank , make sure its the same as where you put it in your Fpscreator folder
I havnt used .fpe for a while so some of this might be wrong
Just take the .fpe from a stock object and change it where needed, also isnt there a program to import objects into fpscreator that creates the .fpe for you?