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FPSC Classic Models and Media / Size problem with sketchup(free) to FPSC

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dark peanut
16
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Joined: 31st Dec 2008
Location: USA
Posted: 7th Jun 2009 19:28 Edited at: 8th Jun 2009 19:53
Hello everyone,

Lately I've been trying my hand at sketchup(free). I downloaded the segment template on the forums and used it to create a pillar exactly one segment high. When I try importing the .x file to FPSC using Wehtam's Entity Workshop it turns up extremely small (see below for pictures). The same happens when I import it without Entity Workshop. My question to you is how can I retain the size when exporting to an .x file so that I don't have to go into the fpi. and experiment until I find the correct size? (I have read daarbovern's tutorials and in them he seems to have no problem with the size)

So any help is appreciated. Thanks!

Pictures:
the pillar in sketchup
[img][/img]

same pillar, different angle
[img][/img]

pillar when I export it to Entity Workshop
[img][/img]

pillar in Entity Workshop sized up to the max limits
[img][/img]

pillar in FPSC
[img][/img]

Sorry for all the pictures. I know it's(the pillar) pretty lagging but first I just want to go through the process of making something and succesfully importing it to FPSC. Any CC is welcome on the pillar by the way.

It is common sense to take a method and try it. If it fails, admit it frankly and try another. But above all, try something. ~Franklin Delano Roosevelt
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 7th Jun 2009 21:38
Cant you just increase the size in Sketchup, and then make adjustments in Entity Workshop? As long as it is the same size as the blue block you should be OK.

dark peanut
16
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Location: USA
Posted: 8th Jun 2009 00:28 Edited at: 8th Jun 2009 00:28
I probably could but the whole reason I posted here was to find out if I was doing something wrong because the model's already 1 segment high. Like if there was an easier, established step to keeping it the same size when exporting. Thanks for the suggestion anyways I'll try that if no one else knows how.

It is common sense to take a method and try it. If it fails, admit it frankly and try another. But above all, try something. ~Franklin Delano Roosevelt
dark peanut
16
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Joined: 31st Dec 2008
Location: USA
Posted: 8th Jun 2009 19:53
Anybody? I'd like to get this sorted out as quickly as possible so I can get started on models for my game.

It is common sense to take a method and try it. If it fails, admit it frankly and try another. But above all, try something. ~Franklin Delano Roosevelt
gladius
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Posted: 9th Jun 2009 02:15
what I would do is to make the pillar a entity, I have never had any problems with scale while making entities.
dark peanut
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Location: USA
Posted: 9th Jun 2009 18:01
The pillar is an entity, but Entity Workshop has a limit on how much you can scale it in the Workshop.

It is common sense to take a method and try it. If it fails, admit it frankly and try another. But above all, try something. ~Franklin Delano Roosevelt
gladius
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Posted: 9th Jun 2009 20:02
create a .fpe of the pillar, then put the .x, texture and .fpe into the spot you want it in the fpsc file structure
dark peanut
16
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Location: USA
Posted: 10th Jun 2009 00:35 Edited at: 10th Jun 2009 00:50
Yes I know all of that I was just wondering how users like daarboven and Gamerdude get their models without resizing them and the such. I'll just email daarboven and ask personally.

EDIT: Nevermind he doesn't have his email on his profile...anyone know what it is? Hopefully he won't mind...

Look for me on CoD4 online for PC. My username's Arbiquator (strange I know but it's the first thing that came to mind)

dark peanut
16
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Location: USA
Posted: 10th Jun 2009 23:59 Edited at: 11th Jun 2009 00:00
Alright I took Aaagreen's suggestion and got that all sorted out, but now when walking into the pillar in-game you fall through the floor. I've had this problem with some other custom media as I'm sure some of you have too. So does anyone have a solution for this? The problem occurs when I set the pillar to box collision and polygon collision (if that helps).

Look for me on CoD4 online for PC. My username's Arbiquator (strange I know but it's the first thing that came to mind)

Tutelage Systems
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Joined: 12th Dec 2007
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Posted: 11th Jun 2009 06:35 Edited at: 11th Jun 2009 06:36
I have noticed that Sketchup is very weird when exporting. Have you tried exporting to say Milkshape or anything?

dark peanut
16
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Location: USA
Posted: 11th Jun 2009 17:35 Edited at: 11th Jun 2009 17:36
No I don't have Milkshape or any other modelling programs.

Look for me on CoD4 online for PC. My username's Arbiquator (strange I know but it's the first thing that came to mind)

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