--USP 45. MODEL & TEXTURE--
The .45 has some seriously blatent smoothing errors... Aswell as the thumb and probably some more fingers being
"*Clipped" into the mesh, all you need to do is simply modify the bones a little and you'll be there... Ofcourse you gotta do this with every single anim...
*Clipped or Clipping is where a mesh intersects with another mesh, of which creates a un-realistic appearence.
Also the textures could do with some more lighting on them to give it a better feel to them...
Also the Hammer on the .45 looks a little too wide...
--USP 45. ANIMS--
They look bad in Milk-Shape 3D, but ingame they look pretty okay, it's just that their a little quirky and often just suddenly stop which does make it a little unrealistic...
--MAC 10 Anims--
Can't see much to be imrpoved except the reload...
Well, lets start
- Take out the mag
- Put a new mag in...
Then the forgotten part...
-Load the weapon by pulling back the top thing(Forgot its name)
See here for some great refrence
0:33 you see the shooter pull the hammer/w/e its called back, you forgot to add that specific part to your anims...
--Mac10 texture/model/w/e--
Looks a little bland, could do with some more damage here and there, especially on the top and also add some more lighting too it - for example - make the sides darker than make the top a little lighter... but not too much... just select the area, feather it by 3, then use Bright-ness/Contrast(Put the brigtness up by 5 or -5)
EDIT:
Yes, Long post is long... -.- If any of you find it offensive in any-way then don't bother flaming, atleast it's telling him what he can do, and that's what he needs to hear instead of "Oh em ghee awesum sauce" or "looks fugly gtfo nao"...

"Your greatest teacher is your harshest critic"-'Butterfingers'