Ok, so i did a quick edit of one of the switches to make it so that it only activates once then it dissapears. I got the activate+dissapear part down, but, i can't get it to play the switch sound...
Have a look
;Artificial Intelligence Script
;Header
desc = Single use switch (Activates then vanishes)
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pressentertouse.tga,hudname=useswitchprompt,hudhide=1,hudmake=display,state=10
:plrdistwithin=100:hudshow=useswitchprompt,hudfadeout=useswitchprompt
:state=10,plrdistwithin=100,plrusingaction=1:activateifused=1,state=2
:state=2:plrsound=$1,destroy
;End of Script
Now unless im really stupid, shouldn't this play the sound that's in the first sound effect box on the entity properties?...
Any help is appreciated
Yeah... got hurt when i tripped... on some bullets