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Newcomers DBPro Corner / rotations from db to dbpro

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dark puppus
21
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Joined: 16th Aug 2003
Location:
Posted: 17th Aug 2003 21:03
I've programmed a game with db, but when i've transported it in dbpro the rotations are all differents.

Well, i understood, the rotation are a little different defined.

But in dbpro i can't program easily with this new concept.

Have you an idea of rotation behavior in dbpro ? there is some bug ?
lcfcfan
21
Years of Service
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Joined: 19th Feb 2003
Location: North East, UK
Posted: 17th Aug 2003 21:45
They can be a bit of a pain so what i do is make a matrix so i can see which way is up down etc and then i rotate my object till it is upright, Hope this helps if this is what you mean!

Gu re gu
21
Years of Service
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Joined: 14th Dec 2002
Location: United Kingdom
Posted: 18th Aug 2003 02:57
do you have the latest patch for dbp because ... If I remember correctly the first dbp uses radians rather than degrees.

Daih thel phae 'e, clann 'e phaen
Blame it on INSANITY!
dark puppus
21
Years of Service
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Joined: 16th Aug 2003
Location:
Posted: 18th Aug 2003 23:39 Edited at: 18th Aug 2003 23:42
but i mean a thing little different:

for example :

i make a cube, tis cube has his x,y,z axis

then i rotate the cube with xrotate object

then i rotate the cube with yrotate object

the results are different in db and dbppro,
sometime ago one told me this :

the rotation in dbp is based on the axis of the cube, while in db is based on the absolute axis of the space pointed on object center(or vice versa).

Maybe in dbp can exist 2 command 1 for the rotation relative and one for rotation absolute ?

Actually i can't programming the graphic easily with dbp, and sometime i can't understand where is the problem.

i try again this weekend ... this is frustrating...

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