Hey:
How to flip the normals?
- Select all faces in Blender 3D.
- Click "W".
- Then search for Flip Normals.
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About Transparancy:
- You can do this within the texture.
- Static objects only allow fully transparancy or none.
- With dynamic objects can have a value within that.
- So you have to have your object dynamic.
- And edit the texture.
- My experiences is that the "transparancy" in fpsc is not always that good.
PS: Paint.net Photoshop, Gimp can make a texture a semi-transparant.
Hope I helped you out,
Red Eye