All right, Max, here is some actual information you can use.
Method 1:
You should have a paint program like Corel PhotoPaint, Adobe Photoshop, or something decent you can use.
Create a new picture for a texture, probably 64x64 or 128x128, depending on how high of detail you want. Create a circle shaped gradient with yellow in the middle and fading to black. I would give you one I made, but my server is a real pain right now. I will try. Anyway, make a plain in your game for the "light object" and texture it with this picture. Now set it's rotation to zyx and point it at the camera every frame. make sure to position it on the tip of the torch, the same place as your light source. It will make a convincing lighting effect. This is what I always use, it is low poly.
Method 2:
Already described above, but I will repeat it anyway. Create a sphere in Dark Basic and color it yellow. Now place it on the tip of your torch. It will use more polygons, and I don't think it looks as good, but it is worth trying.
All right, I used my other server, but here are links to two textures that you can use for the first method, a textured plain pointed at the camera
[href]wave.prohosting.com/boltsoft/bright4.bmp[/href]
[href]wave.prohosting.com/boltsoft/light4.bmp[/href]
Hope it works out, Good Luck, Xander
Xander
Bolt of Bolt Software Productions