ok that sorta worked, if somewhat strangely
but now i have a question, why arent the plains all pointed at 0,0,0?
sync on : hide mouse
r=10
for theta=0 to 360 step 10
for phi=-90 to 90 step 10
X = R * cos(PHI) * sin(THETA)
Y = R * sin(PHI) * sin(THETA)
Z = R * cos(THETA)
inc obj
make object plain obj,1,1
position object obj,X,Y,Z
point object obj,0,0,0
next phi
next theta
position camera 0,0,0
do
turn camera right rightkey() - leftkey()
pitch camera up upkey() - downkey()
sync
loop
There are only 10 kinds of people in the world, those who understand binary and those who dont