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FPSC Classic Scripts / can I replace entity with another when destroyed?

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Message
Bibo4PC
16
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 18th Jun 2009 01:43
Hi everyone,
is there anyway to replace an entity with another if it's destroyed, in the same location if possible..
the idea is I wanna make an explodable tank just want to replace the model with a damaged tank after explosion, any ideas?
TY


~Level my Dragon~[/url]
Best Wishes..
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 18th Jun 2009 07:02
If the entity isn't moving, just put both the regular tank and the damaged one in the same spot. Set the damaged tank to not spawn at start, then in your regular tank's destroy script simply "activateifused=1,destroy". Put the damaged tank's name in the regular tank's IF USED property and you're set.


The one and only,


Bibo4PC
16
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 18th Jun 2009 08:21
why didn't I think of that

TY


~Level my Dragon~[/url]
Best Wishes..

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