Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Talking script

Author
Message
GreenDixy
16
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 18th Jun 2009 05:28
So i was looking threw the ocfpsguide, And was looking at the game conversation script. I did not want the sounds part in it so i took out the sound lines. Do i need to take out the "timergreater" lines also ?



===================
InnerCityWar http://Paradoxial.net (Not open yet)
ScreenShots Soon to come
Apple Slicer
16
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 18th Jun 2009 05:44
Hmm. Well, I dont even see the timer start line...

though it might just be my eyes. test the scripts with removing them, it looks like it may work.

GreenDixy
16
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 18th Jun 2009 06:10
So tried it as is. Tried it without the timers lines no luck.

===================
InnerCityWar http://Paradoxial.net (Not open yet)
ScreenShots Soon to come
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 18th Jun 2009 06:20 Edited at: 18th Jun 2009 06:21
A talking script with no sound and no pauses between HUDs?

I hope the users can speed read.

Why not use the plrusingaction=x condition to enble the user to cycle through the huds with the enter key?

Then, the user can take as long as they need to read the HUD since different people read at different speeds.

GreenDixy
16
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 18th Jun 2009 06:28
like i said im using the one from the guide thats what it showed me for a user to press enter to read each line when needed

===================
InnerCityWar http://Paradoxial.net (Not open yet)
ScreenShots Soon to come
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 18th Jun 2009 06:53
Here is one I tested that works using the enter key.

Just have the HUDs in the right place and it will work nicely.

You can even cycle the messages again using the enter, or else it stays off.

See if you like this
.

GreenDixy
16
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 18th Jun 2009 06:59
That worked perfect!! Thank you atleast i tried lol

===================
InnerCityWar http://Paradoxial.net (Not open yet)
ScreenShots Soon to come
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 18th Jun 2009 07:03
Quote: "That worked perfect!! Thank you"

No problem.
I'm glad it worked for you.

The trick to using the enter key's plrusingaction is to also check for when they release the key.
Otherwise, the enter key registers more than once and it speeds through before you can see it.

Quote: "at least i tried lol"

Yes, you did and we all have to start somehwere.
Modifying existing scripts is a great way to learn.
Keep it up.

Login to post a reply

Server time is: 2024-11-25 02:35:06
Your offset time is: 2024-11-25 02:35:06