A little puzzle-solving I've begun work on. Not a whole lot done yet, but here's some info on what I have in mind:
-Makes use of FPSC's nice physicis engine (it really is pretty dang good IMO, just from messing with it)
-No weapons (so it's not really a "shooter"). This may change, though there is certainly no combat.
-I'm going for an isolation sort of theme, probably, so no other characters (or are there...?)
I haven't yet decided just where the game is going to go, though here's a quick look at a demo level I made:
http://www.hawkinsroad.com/phys/MWSnap001.bmp
Exit the elevator and enter the first chamber...
http://www.hawkinsroad.com/phys/MWSnap003.bmp
The puzzle room.
http://www.hawkinsroad.com/phys/MWSnap005.bmp
The puzzle room from other side.
http://www.hawkinsroad.com/phys/MWSnap009.bmp
Move objects and toss boxes around
http://www.hawkinsroad.com/phys/MWSnap010.bmp
Tall objects become much easier to climb like this...
http://www.hawkinsroad.com/phys/MWSnap011.bmp
Did that door just close?
http://www.hawkinsroad.com/phys/MWSnap012.bmp
Aha, a switch!
http://www.hawkinsroad.com/phys/MWSnap013.bmp
The exit!
http://www.hawkinsroad.com/phys/MWSnap014.bmp
Get in this elevator and head on up to the next puzzle...
http://www.hawkinsroad.com/phys/MWSnap015.bmp
Riding the exit elevator up...
Also, download and play this build (v0.0.1)[~30MB]:
http://www.hawkinsroad.com/phys.zip
Menus and what-not will obviously be changed, also, probably no HUD in final...
If you don't know what to do, check the first room for a clue
W- Move Forward
A- Move Left
S- Move Backward
D- Move Right
F- Use (HUD says "Enter", buts its F)
Space- Jump
C- crouch
Right Click- pick up object / release object
Left Click (while holding object) - Toss object
If you get stuck to the ground (I did during an earlier test) just press C and move a little to unstick yourself. I haven't experienced this problem in this build, but I suspect it's a bug in FPSC, so it might still be there.
Brian Conover
Visit www.freewebs.com/sapphiremp