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3 Dimensional Chat / Ok a little assistance will be much appreciated (flat shading issue)

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Disco Stu
22
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Joined: 22nd Nov 2002
Location: Australia
Posted: 18th Aug 2003 10:18
Hey There,
A friend of mine asked me to model something low-poly (easy) but to keep it smooth shaded when outputted to .x. This in itself is no problem but after applying a jpeg texture to it in Lithunwrap it becomes flat shaded again. Optimising the model in Lithunwrap seems to help but once I reload the model its still flat shaded.

Any way of fixing this without having to edit vertex normals manually through memblocks?

Thanks in advance,
Sina.
"Maybe if you ain't so good, I ain't so bad."--Tony Manero to Stephanie (Karen Lynn Gorney)
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 18th Aug 2003 11:07
milkshape have a much better import d3d mesh feature now so just re import it if you have that app.

Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 18th Aug 2003 12:57
If your happy with it being a single mesh then you can use Materialize3D to generate the normals again and save it as a .x.

If you don't have Materialize, you could try joining the equal points in 3D Exploration or Deep Exploration, sometimes that fixes it. Or - try welding all your points in 3DS-Max. It might not be the normals - might be weird disjointed vertices needing welded back together.


Van-B

My cats breath smells of cat food.
Xander
22
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Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 19th Aug 2003 06:59
This is what I do...

Take your smooth shaded non-texture object and texture it in Lithunwrap, but export it as an .obj file. Now use Wings 3D (it's free) to import the .obj file and export it as a .3ds file. It will be smooth shaded and textured. But you wanted .x. Hmmm... just find a program to convert .3ds to .x. The Dark Basic converter program always messes up my models. Try Crossroads.

Good Luck, Xander

Xander
Bolt of Bolt Software Productions
Disco Stu
22
Years of Service
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Joined: 22nd Nov 2002
Location: Australia
Posted: 19th Aug 2003 10:05
Thanks for the replies so far!

Ok I've tried several things sice the last post and I think I've got the problem sorted! The point Van B made about the verteces got me thinkgin, so I fired up the exported models back into Truespace with the textures, welded a few points I never knew the model had (smooth shading in Lithunwrap seems to double the vertex value of models) and fixed the object geometry. Problem solved!

Thanks again to everyone that posted!
Sina.

PS: I never knew how good the native .x export was in Truespace until now, hell with that I don't have to do anywhere near as much work as I used to. A real eye opener.

"Maybe if you ain't so good, I ain't so bad."--Tony Manero to Stephanie (Karen Lynn Gorney)

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