Thanks for the replies so far!
Ok I've tried several things sice the last post and I think I've got the problem sorted! The point Van B made about the verteces got me thinkgin, so I fired up the exported models back into Truespace with the textures, welded a few points I never knew the model had (smooth shading in Lithunwrap seems to double the vertex value of models) and fixed the object geometry. Problem solved!
Thanks again to everyone that posted!
Sina.
PS: I never knew how good the native .x export was in Truespace until now, hell with that I don't have to do anywhere near as much work as I used to. A real eye opener.
"Maybe if you ain't so good, I ain't so bad."--Tony Manero to Stephanie (Karen Lynn Gorney)