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FPSC Classic Scripts / How do you script a lift trigger

Author
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Wiseberry12851
15
Years of Service
User Offline
Joined: 2nd Jun 2009
Location: Some Parallel Universe
Posted: 20th Jun 2009 23:15
I have been having the most difficult time scripting a lift trigger that would manually trigger the elevator down or up or alternatively walk onto the elevator and use it normally

I have revised the code a dozen times and now it does something weird when I attempt to trigger by putting the game into wireframe mode which is pretty cool and Id like to keep that but not with the elevator, it never budges and when it does normally it won't go back up



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Advanced Licensed Computer Programmer and Custom Programming Language Interfacing. Graphics / Video Designer.
shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 21st Jun 2009 21:21
hmm... you've got me stumped.
what you could do is try editing the elevator's main script so that a switch or a trigger zone will start it on a waypoint or it's normal script.

i mean, i don't qutie get what you want the lift to do, if you want it to go when you press a switch just having it as a trigger should make it work.

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
Wiseberry12851
15
Years of Service
User Offline
Joined: 2nd Jun 2009
Location: Some Parallel Universe
Posted: 29th Jun 2009 08:10
I want to know how to make it work normally as it's already programmed to do but additionally work by switch or activation even if not stepped off yet

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Advanced Licensed Computer Programmer and Custom Programming Language Interfacing. Graphics / Video Designer.

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