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infected
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Joined: 23rd Apr 2009
Location: sistem
Posted: 21st Jun 2009 13:51
the legend is true run until you can or just die
infected
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Posted: 21st Jun 2009 13:58
this is the first screenshot of my game

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The Storyteller 01
14
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 21st Jun 2009 14:04 Edited at: 21st Jun 2009 14:04
nice screenshot - but I didnt get the first post --->which legend?

In case you find my grammar and spelling weird ---> native German speaker ^^
CoffeeGrunt
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Location: England
Posted: 21st Jun 2009 14:09
Why is that Axe floating?

Please change the light colour as well, it's just too yellow...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
infected
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Posted: 21st Jun 2009 14:11
oh i forgot about that sryy
:the legend of the hounted hospital if you go in there you die

soon more screnies
The Storyteller 01
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Location: On a silent hill in dead space
Posted: 21st Jun 2009 14:38 Edited at: 21st Jun 2009 14:39
Quote: "Why is that Axe floating?"
I guess the axe is supposed to be mounted on the wall

use of dynamic lights and shadders makes it hard to blend dynamic stuff into the environment - but that effect is probaby wanted (my guess is, that the axe is there to be taken by the PC )

In case you find my grammar and spelling weird ---> native German speaker ^^
infected
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Posted: 21st Jun 2009 14:39
CoffeeGrunt:about the axe its just atachted to the wall in case of fire and it is also your frst weapon
about the lights:i realyze that the room is realy to much yellow so i remowe some lights heres screenie

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Apocalyptic games
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Joined: 17th May 2009
Location: The back of your hand...
Posted: 21st Jun 2009 15:17
the lamps aren't glowing also but in saying that I wouldn't know how to make it glow.
shadowfire
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Location: England
Posted: 21st Jun 2009 19:26
that second screenshot is much better, and why don't you try populating the room/hallway a bit more? a pipe or two and maybe a few boxes would really help.

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
CoffeeGrunt
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Joined: 5th Oct 2007
Location: England
Posted: 21st Jun 2009 21:43
Trying whiting the lights down more, it still looks way too yellow...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
infected
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Location: sistem
Posted: 23rd Jun 2009 12:54
shadowfire :i populated the halway with some more entytis i hope you like it now
for everivone else demo will be relesed soon

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infected
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Location: sistem
Posted: 23rd Jun 2009 15:10
updtaes:new screenie of new room

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infected
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Posted: 23rd Jun 2009 19:55
another screenie of the 1 floor

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infected
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Posted: 23rd Jun 2009 20:46
another screenie

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shadowfire
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Posted: 23rd Jun 2009 21:01
see? that look much better, good job.
note: try playing around with the lights a bit.
turn the ambience level to about 20-30, and add some dynamic lights using the light 2 main script, that makes them flicker.

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
infected
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Location: sistem
Posted: 23rd Jun 2009 21:03
ok shadowfire i will try that
(demo will be released in 2 days only 1 lv)
djmaster
User Banned
Posted: 23rd Jun 2009 21:10
Looks good,neeeeeeeeeeeeed zombieeeeeeeeeeezh!

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
infected
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Location: sistem
Posted: 23rd Jun 2009 21:26
djmaster LOL
screenie of 2 floor not much for now

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shadowfire
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Posted: 23rd Jun 2009 21:45
honestly, is that all you can come up with dj master? zombies?

take some advise form me, try to keep your enemie count LOW LOW LOW, use lighting, sounds and jumps to keep the player on edge. i did this in dead ship, and my friend who played actually had to stop playing he was so scared!

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
djmaster
User Banned
Posted: 23rd Jun 2009 22:34
I eat zombies for breakfast,lunch and if left over for dinner.I just love kicking their slimy asses with some miniguns or shotguns and see heads flying.Nice screen btw.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
shadowfire
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Posted: 23rd Jun 2009 23:03
sigh... if you look at all the actually scary games (things like dead space) there will be large paues where there are no enemies at all. it keeps the player on edg, and makes them more scared when the enemie does come.

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
Ekipshi
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Posted: 23rd Jun 2009 23:12 Edited at: 23rd Jun 2009 23:14
Ever play Left 4 Dead? Theres millions of zombies and you'll find that makes it the most un-scariest game out there (if one of the most humerous ) Zombies don't make things scary.....ever, in my opinion

Try to do something unique...which yes, i understand is quite hard with FPSC sometimes. Do something where the enemy isn't really an enemy, more of an unseen force that just wants to mess with your head. A phsycological horror, sounds like it'd fit your uh..story quite well.

Anyways, don't listen to my ranting, good luck with your game

All the best

Yeah... got hurt when i tripped... on some bullets
SekoIdiootti
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Location: Finland
Posted: 23rd Jun 2009 23:16
Where did you get that wheelchari? Because it's really cool!

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
infected
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Posted: 24th Jun 2009 10:25
SekoIdiootti:about that wheelchair! i geet it in corepac 1
shadowfire
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Posted: 24th Jun 2009 21:26
i think epikshi is right, if you look at dead space, you'll find that a lot of the scariness comes from sounds, and if you check with ANY game developer, they will tell you the same thing.
i have some suggested things you could put in.

1. ATMOSPHERE
creepy voice overs a brilliant for this.
if you edit the effets on your voice, and have a sound zone with a voice saying "i'm behind you...i'm so close, i can almost touch you...ha ha ha ha!" that would SCARE THE CRA* out of me.

2. LIGHTING
these creepy voice overs will suck if you don't have the right lighting for them. try making the ambience level about 30 and have a flickering light in the dark, then make him say it.

3. EFFECTS
try using sounds, dynamic entities and possibly videos to keep the player on edge.
for example: footsteps when the player is walking along a dark corridor, followed by a tinkle of shattered glass, then a sound.. was it a growl? no, it can't be... that's stupid, then, as the player is leaving the corridor, a bounding, a snarl, the player turns round... and BAM! there's nothing but empty space and the wind going through the corridor.

see what i'm getting at? with the right use of these 3 concepts any game-maker can make a horror game so creepy, so terrifying... you know the rest.

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
Ekipshi
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Posted: 24th Jun 2009 22:11 Edited at: 24th Jun 2009 22:11
Yep, that basically covers it...What shadowfire said that is

If you evvver get the chance infected: play any of the Penumbra games, you will see exactly what we are talking about, preferably Black plague

You will see what gets to people most, is the suspense and paranoia, not omg theres a scary looking monster rawr... Dont get me wrong, not saying don't use any enemies, just use fewer and in the right manner and you will achieve "Epic Horror"

There i go, ranting again , you gotta stop me next time dude...

All the best

Yeah... got hurt when i tripped... on some bullets
shadowfire
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Posted: 24th Jun 2009 22:24
stop you? did you just see my post??? it had 5 MASSIVE PARAGRAPHS.

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
djmaster
User Banned
Posted: 24th Jun 2009 22:50
Lol what a debate,here are my zombie game rules:

1.Tons of blood and heads rolling
2.Tons of zombies
3.Crazy sounds for you to dislike zombies even more
4.Serious weaponry

Combine these and you've got a massacre.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
shadowfire
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Posted: 24th Jun 2009 22:51
yeah, that's all good, but not for a serious horror game.
if you want to REALLY scare the player, you've got to use epikshi and i's rules.

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
Ekipshi
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Posted: 24th Jun 2009 22:54
Well, i wouldn't say massive...


Lol, i'm just messin around anyways, you gotta ruin ma fun?

Yeah... got hurt when i tripped... on some bullets
Ekipshi
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Posted: 24th Jun 2009 22:56
I think DjMaster is racist against zombies

What'd they ever do to you?

Yeah... got hurt when i tripped... on some bullets
shadowfire
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Posted: 24th Jun 2009 22:56
wow! that was a quick reply!

anyway, i'm very sorry.

HEY EVERYONE, EPIKSHI'S RANTING ON ABOUT STUFF AND WRITING LIKE, LOADS.

happy now?

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
SGJB
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Posted: 24th Jun 2009 23:11
Looks good so far, I think you need to tell us about your story though, keep it up.
djmaster
User Banned
Posted: 25th Jun 2009 09:36
Ekipshi,what did they do to me? They tried to eat my copy of FPSC! Stab em slimy mutant freak creatures! We need more screens

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
infected
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Posted: 25th Jun 2009 10:01
new screenie
(this is realy sick place)

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infected
14
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Location: sistem
Posted: 25th Jun 2009 10:03 Edited at: 25th Jun 2009 10:22
problem
infected
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Posted: 25th Jun 2009 10:05
lv1 is doone
Metal Devil123
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Location: Suomi, Finland
Posted: 25th Jun 2009 10:06
Quote: "if you want to REALLY scare the player, you've got to use epikshi and i's rules."


I don't think you HAVE to. Yes they make a scary game, but those are not the only things in the world of gaming. Sounds are a good way to scare people, but there is some games, where all the gore makes the game scary.

So, I think that there is no such kind of rules that you HAVE to go with. Sounds are good if you use them wise AND gore and things you can see, can scare the player if used wise.

I think that, HCZ Hardcore Zombie Project, was one of the scariest games I've played. It was becouse of zombies and cuz they were so "realistic" in that way, that you need to shoot 'em in the head. But what was scary, was that it had it's bounderies. It wasn't like there was 50 zombies everywhere. It was becouse there was a zombie here and there.

PS. I like L4D becouse it has so many zombies and really eggy weapons! Just like Djmaster said. It gave some scares in somepoint┬┤, where tons of zombies jsut appeard behind the corner. But even a horror game doesen't have to be scary, to be good.

Back to topic. I like the look of this game and cant't wait to play it. Now, could someone stop me, before I run out of letters and words!



Work in progress thread: http://forum.thegamecreators.com/?m=forum_view&t=150106&b=25
infected
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Location: sistem
Posted: 25th Jun 2009 10:23
The game is stopped for a week as im going on holiday.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ideas and C&C is still welcome.
infected
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Posted: 25th Jun 2009 10:33
SGJB:about that storry here it is:
Your name is Mike,with your friends you go out one evening to explore an abandoned psychiatric hospital.The legends says its cursed but noone believes it so when you and your friends step in your lives become a big nightmare.You are the only one surviving and you must get out of the hospital alive.
this is also my last post in this week when y came back froom holidays the demo will be released
Ekipshi
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Posted: 25th Jun 2009 17:34 Edited at: 25th Jun 2009 22:06
Sounds like a good story, but what killed your friends off?
Have fun on holiday? I dunno what holiday that would be

Quote: "But even a horror game doesen't have to be scary, to be good."

Ya well, then it's not really a horror game Dosn't mean its not good correct, Left 4 Dead is an amazing game, but i don't consider it to be horror.. I agree, enemies do make the game scary as i said but only when used sparingly and in the right manner that will actually scare the player. Also like in penumbra, you had very weak or no weapons and either was stuck running or finding clever ways to eliminate your opponents such as using environmental factors.

Ah there i go again, maybe i need to stop watching this thread

Cya next week then

All the best

Yeah... got hurt when i tripped... on some bullets
shadowfire
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Posted: 25th Jun 2009 18:47
hmmm... metal devil, you're definately right about the gore, i forgot to include it. you need a good use of enviroment and models to scare as well.

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
Metal Devil123
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Posted: 25th Jun 2009 22:16
Yes. And I'm not saying that your "rules" that I call very good parts in horror., would be worthless. Yeas they are very good things, and those are needed in the game too, cuz usually game is a big thing and has a lot of scares.

And I agree that L4D is not that mutch of an horror. It's fast paced (very fast paced) action game with a little tiny tough of horror. Not mutch. It's exciting when zombies come. Not that scary. That's what I ment.



Work in progress thread: http://forum.thegamecreators.com/?m=forum_view&t=150106&b=25
SekoIdiootti
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Posted: 26th Jun 2009 14:11
Quote: "SekoIdiootti:about that wheelchair! i geet it in corepac 1 "

Where can I find the corepack 1? I mean... I have found only the segments of it... Is it free, the "full" version of it, I mean?

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
djmaster
User Banned
Posted: 26th Jun 2009 15:46
Corepack 1 was released fully free,the full version.Search around the Models and Media board.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
SekoIdiootti
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Posted: 26th Jun 2009 17:03
Quote: "Corepack 1 was released fully free,the full version.Search around the Models and Media board."

I only found a version that costs 15$...

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
djmaster
User Banned
Posted: 26th Jun 2009 19:25
Werid,im sure its free.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
infected
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Posted: 13th Jul 2009 22:36
im back from my hoolidays:
SekoIdiootti:if you cant find core pack 1 i can send it to you if you need it
fore ewerione else:neew screenie of lv3 will be updated
stats:
lv1
lv2
lv3:50%
lv4:0%
lv5:0%
lv6:0%
infected
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Posted: 23rd Jul 2009 13:31 Edited at: 23rd Jul 2009 13:34
new stats:
lv1
lv2
lv3
lv4
lv5 40%
lv6 0%
and new lv 7 0%
infected
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Posted: 23rd Jul 2009 15:49
updates
some screenies of lv 3 as i promise

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