sorry for asking this. But i looked at the tutorial on how to import a custom weapon in to fpsc but didn't find it helpful. I never imported a weapon in to fpsc so i don't know how to go about doing this, i have a few models designed in wings3D and one of them already exported to the entities folder as a .X but when i try to place it in to the game, i don't see the weapon, just the name of the folder.
I don't know how to import a weapon in to fpsc because i've never done it before and i thought that if you export it as a .x file it would work. Now i was able to open it in the directX viewer but that's about it, it doesn't have a texture even though i added a pretty cool look to the weapon in wings3D but i guess that doesn't work. Now i herd caligari or what ever it is called is used for exporting stuff, but wings3D does that two, so why have two 3D modelers that can do the same thing?
am i doing something wrong? or am i missing something? if i am could some one guide me through this step by step please?
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