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FPSC Classic Models and Media / How do you import your weapon in to FPSC (Sorry for dumb question)

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Skynet Games
16
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Joined: 20th Sep 2008
Location: At home, building stuff.
Posted: 24th Jun 2009 06:12
sorry for asking this. But i looked at the tutorial on how to import a custom weapon in to fpsc but didn't find it helpful. I never imported a weapon in to fpsc so i don't know how to go about doing this, i have a few models designed in wings3D and one of them already exported to the entities folder as a .X but when i try to place it in to the game, i don't see the weapon, just the name of the folder.

I don't know how to import a weapon in to fpsc because i've never done it before and i thought that if you export it as a .x file it would work. Now i was able to open it in the directX viewer but that's about it, it doesn't have a texture even though i added a pretty cool look to the weapon in wings3D but i guess that doesn't work. Now i herd caligari or what ever it is called is used for exporting stuff, but wings3D does that two, so why have two 3D modelers that can do the same thing?

am i doing something wrong? or am i missing something? if i am could some one guide me through this step by step please?

mechzone productions is up and running but going through some tweaks! but check us out
http://www.mechzoneproductions.110mb.com/home.html
djmaster
User Banned
Posted: 24th Jun 2009 10:59
Im making a tutorial to fully make weapons work in FPSC but its for 3dsmax only.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
Skynet Games
16
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Joined: 20th Sep 2008
Location: At home, building stuff.
Posted: 24th Jun 2009 20:17
well DJ i don't have 3Ds max and i would like to know how to do it for wings3D so if any one can help it would be great. Thanks in advance.

mechzone productions is up and running but going through some tweaks! but check us out
http://www.mechzoneproductions.110mb.com/home.html
tomaszavenger
15
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Joined: 24th Jun 2009
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Posted: 24th Jun 2009 20:26
You need 3 seperate models for the gun. One for an enemy holding it, one for you holding it, and one for being on the ground.

There is a tool for it if you're not great with coding called Weapons Creator... you need to pay for it, but I think it'll help you. You can find it here:

http://forum.thegamecreators.com/?m=forum_view&t=116411&b=24
Jewish dude
16
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Joined: 8th Dec 2008
Location: Pinson, Alabama
Posted: 24th Jun 2009 20:31 Edited at: 24th Jun 2009 20:33
I'm not sure but you could probably import it into weapon maker. I think you'd have to save it as a .x file then import it. But I don't know if it supports custom animation. I'm sorry if this doesn't help. I've never made weapons. Just listen to tomaszavenger's advice

Koolio
djmaster
User Banned
Posted: 25th Jun 2009 09:29
Weapon maker supports full custom animation as it does only make it work ingame,doesnt do the animating or modelling for you.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
tomaszavenger
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Joined: 24th Jun 2009
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Posted: 25th Jun 2009 18:15
Oh... and the problem with your texturing is you need to seperate the textures and add them alongside the model as seperate files.

For example... say my weapon model used 3 textures made on MS-Paint called texturea.png, textureb.png and texturec.png... you'd need to to put those files in the same folder as your gun with the applied textures, and also apply those textures via a load texture feature in your 3D program to each poly you want it for, and then convert it to direct x. If you painted it in 3D format, and not with textures that are seperate from the 3D format, it would not be imported, and the model will be completely white.

If you don't understand what I mean, I might give a better example...

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